Project Lead of Piarmada Changed
Posted: Fri Jul 20, 2007 8:54 am
Hi all.
I have taken the Project lead of Pi Armada. I try to keep the develop of the game running. Omega is staying with the project but has retired from any active development. Let's hope he will return someday
My Roadmap is:
* 0.10 Add support to Linux and Mac OS if possible.
At the moment piArmada only works on Windows. I am working on some changes that will make it possible to run pi Armada on all VS supported OSes. At least I aim at this.
* 0.11 Clearing the reported Bugs
There are some Reported bugs and I try to incorperate the latest changes of Omega into the latest Version if possible.
* 1.x stronger integration of Pi Armada into Vega Strike
For the next generation of Pi Armada I aim at a stronger integration of pi Armada and Vegastrike. Currently Pi Amrada and Vegastrike are quite seperated Programs. I would like to see a direct communication or at least an API between the Vegastrike stuff and the Pi Armada strategic engine. The advances I see from it that I get more flexible in the further development in the game. For example have one place to configure the hole game.
I am not sure atm what the best way is to achieve the stronger integration of the 2 games. I tend to hook into the OGRE engine development in order to avoid massive reconstruction or anything deep changes to the current VS Version. I hope with my Ideas I can benefit the OGRE development of Vegastrike. But I am not sure yet. Have to check things first.
* sideroads
I will try to bring some more Info to the pi Armade sourceforge page, but i am a pretty bad Webdesigner so dont expect to much. (Would like to hook inte the VS page because I looks pretty cool but well dont want stress anybody at this point.
At least that are the current plans.
I have taken the Project lead of Pi Armada. I try to keep the develop of the game running. Omega is staying with the project but has retired from any active development. Let's hope he will return someday
My Roadmap is:
* 0.10 Add support to Linux and Mac OS if possible.
At the moment piArmada only works on Windows. I am working on some changes that will make it possible to run pi Armada on all VS supported OSes. At least I aim at this.
* 0.11 Clearing the reported Bugs
There are some Reported bugs and I try to incorperate the latest changes of Omega into the latest Version if possible.
* 1.x stronger integration of Pi Armada into Vega Strike
For the next generation of Pi Armada I aim at a stronger integration of pi Armada and Vegastrike. Currently Pi Amrada and Vegastrike are quite seperated Programs. I would like to see a direct communication or at least an API between the Vegastrike stuff and the Pi Armada strategic engine. The advances I see from it that I get more flexible in the further development in the game. For example have one place to configure the hole game.
I am not sure atm what the best way is to achieve the stronger integration of the 2 games. I tend to hook into the OGRE engine development in order to avoid massive reconstruction or anything deep changes to the current VS Version. I hope with my Ideas I can benefit the OGRE development of Vegastrike. But I am not sure yet. Have to check things first.
* sideroads
I will try to bring some more Info to the pi Armade sourceforge page, but i am a pretty bad Webdesigner so dont expect to much. (Would like to hook inte the VS page because I looks pretty cool but well dont want stress anybody at this point.
At least that are the current plans.