If you feel like some Ambient alternatives. [WIP]

For collaboration between the different artists creating music and sound for vegastrike.
Post Reply
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

If you feel like some Ambient alternatives. [WIP]

Post by m1ck »

Here is some stuff I'm working on to use in Vega Strike.

If you like them then feel free to use them in your own.

Track 1. Depression Chamber ------ sounds best for Atlantis oceanic planet
http://www.m1ck.dsl.pipex.com/DepressionChamber.ogg

Track 2. Docking Procedures
http://www.m1ck.dsl.pipex.com/DockingProcedures.ogg

(Launch3chatstart)

Track 3. Mega CLouds
http://www.m1ck.dsl.pipex.com/MegaClouds.ogg

(Launch2)

Track 4.Spaceport
http://www.m1ck.dsl.pipex.com/Spaceport.ogg

I use this one instead of lightslease_p

it ends suddenly so it will play seemlessly in Vega Strike

I just overwrite the files in the music folder




M1ck
Last edited by m1ck on Tue Oct 18, 2005 7:54 pm, edited 4 times in total.
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

please..don't all reply at once :lol: .

if anyone does download them please say what you think good or bad (constuctive critism is always welcome even if you think my stuff is rubbish).

Thanks
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Don't panic. I downloaded them, but I'll have to get home before I can listen. That means the reply will have to wait until tomorrow.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

ok no problem, i was joking a little bit... :D
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

Nice work with Depression Chamber.
The other ones... not of my liking, but not badly done (just not my style). And, too little dynamic range. To the point of Docking procedures being almost clipped.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

ok thanks for that. docking procedures, yea i think i need to drop to volume somewhat, maybe run it through a limiter to even out the mix. Not to your liking, thats fair enough.

thanks for taking the time to listen though Klauss....much appreciated.
Last edited by m1ck on Tue Oct 18, 2005 10:04 pm, edited 2 times in total.
klauss
Elite
Elite
Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Post by klauss »

If I have more time later I could be more specific about what I didn't like about those, and what could be improved. It's just that I didn't have time to listen to it carefully.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

no worries matey, take all the time you need =)
hurleybird
Elite
Elite
Posts: 1671
Joined: Fri Jan 03, 2003 12:46 am
Location: Earth, Sol system.
Contact:

Post by hurleybird »

I like. No real complaints, though IMO the chattering in the docking song was a bit obtrussive.

Overall, I prefer ambient music that is more in the background, but thats just me.
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

hurleybird wrote:I like. No real complaints, though IMO the chattering in the docking song was a bit obtrussive.

Overall, I prefer ambient music that is more in the background, but thats just me.
yea i think i'd have to agree with you about the chatter because after the 3rd or 4th time of hearing it it might get a bit repetetive.

But i can lower the volume so it can hardly be heard.
zaydana
Site Administrator
Site Administrator
Posts: 478
Joined: Thu Jan 02, 2003 10:05 am
Location: Perth, Western Australia
Contact:

Post by zaydana »

i'm really liking this stuff, especially the first and the last one. Its exactly what I think of when i hear "ambient"

For the third one - I think you could of gotten some nicer synth sounds than you used. (You'll find out i'm the guy who is nazi about synth sounds if you hang around long enough)... but for the last one you did (spaceporT), i think the sounds you used are awesome. Really helps with the futuristic sense. And its very basic, so it all fits in the background, while helping fill in the sound of the game and set the mood.

For the second one, I'm not soo sure about the trance lead you are using - something like that needs to be fit in with other instruments imo. But that could just be me.

And for the first one, track is great, but again the synthy sounds don't strike my fancy. With some nicer sounds and a lot more effects, it would be awesome.

Out of curiosity, what did younuse to put these tracks together? if its a software synth i wouldn't mind playing around with it to see what types of sounds i can get... the sounds remind me more of a keyboard tho than a software synth so i think it could be wishful thinking.
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

I used reason 3.0 to put the tracks together...still learning to use it actually as there's a lot of stuff in their to get to grips with.

http://www.propellerheads.se/products/reason/
hurleybird
Elite
Elite
Posts: 1671
Joined: Fri Jan 03, 2003 12:46 am
Location: Earth, Sol system.
Contact:

Post by hurleybird »

m1ck:

Reason is awesome. If you can, try to get a hold of a tutorial CD, they really help.

As for the chattering, that would probably be done on a seperate track, no?
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

hurleybird wrote:m1ck:

Reason is awesome. If you can, try to get a hold of a tutorial CD, they really help. (good idea, theres so much stuff in reason that i don't have a clue about hehe).

As for the chattering, that would probably be done on a seperate track, no?
Yes I did put the chattering on 2 separate tracks 1st track was put through a flanger and phaser and the other was left dry.

I will upload an updated version of spaceport in a bit.
hurleybird
Elite
Elite
Posts: 1671
Joined: Fri Jan 03, 2003 12:46 am
Location: Earth, Sol system.
Contact:

Post by hurleybird »

I meant that in the game, radio chatter in general will probably have its own dedicated track.
m1ck
Trader
Trader
Posts: 29
Joined: Mon Sep 26, 2005 9:26 am
Location: south of the uk

Post by m1ck »

hurleybird wrote:I meant that in the game, radio chatter in general will probably have its own dedicated track.
Oh sorry, yea i see what you mean now.
DELETED

Post by DELETED »

DELETED
Post Reply