Watson (Andolian Support/Escort Carrier) (Replacement)

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Fendorin
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Watson (Andolian Support/Escort Carrier) (Replacement)

Post by Fendorin »

hello

I worked on watson andolian ship and factional:

tell me if is not correct:
or if it's ad an other faction .
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and unadorned colours :



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And mechanist colours




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rigelan
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Post by rigelan »

I don't think it was your intent, but on the bottom images, that little yellow center antennae on the back looks like pikachu. The yellow does make them stand out though, I wouldn't want to hit them flying my way into the bay.

I like the simple color schemes you put together for these monstrous vehicles!
jackS
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Post by jackS »

:) Good work !
A significant improvement over the old Watson.

It looks splendid, and we'll certainly take it as it is, but if you're up for a little more work, here are some thoughts I had --

The textures look really good, but we could use one more :)
The Andolian textures with green highlights in them are good for the Andolian-crewed vessels in the Confederation fleet, but it'd also be nice to have a texture for the Andolian fleets that uses a dark blue rather than green highlight.

The bottom doesn't have a set of projections on it similar to that which is present on the top (note similar, not same -- space being 3D means having to worry about all sides of the vessel, but it doesn't mean that everything has to be completely symmetrical -- that would be visually boring :) ). Having such a set would be in character for Andolian designs, as such projections are where many of the turrets tend to be mounted (especially the PD turrets).

Finally, on a purely aesthetic note, I'm not entirely sold on the tower -- it looks like some sort of conning tower or observation tower, but if the bands of lighted regions are windows, then, remembering the scale of the vessel, they would be enormous (also worth considering, if perhaps only at a texture level, as it looks like you blacked out the lights on the mechanist version, is that the Andolians, as the designers, aren't real big on direct visual portals -- comes with the territory of spending all of one's life looking out in a data-overlay fashion :) -- and that window-like structures may be more likely carved out by those wanting them rather than covered over by those not). I wouldn't mind seeing several smaller, squatter structures (although perhaps some could be longer in length) that lie closer to the hull, and I would think that if there were any such structures, there would some form of them on the bottom of the hull as well as the top. However, it's up to you what you want to do with the tower(s) - it's not that important relative to the rest of the vessel, which has been very well re-imagined. I look forward to seeing the files posted/e-mailed sometime soon, with or without some of my suggested changes. As I noted at the beginning, this is head and shoulders above the existing Watson model, and we'd be grateful to have her even exactly as she is now.
Fendorin
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Post by Fendorin »

thank

but i don't understand your long sentences .


I have an idea for an easy communication :


if you have criticisms, tell me, but ... i give a solution ( because my english is very bad) and i want understood.

the subject of critics/ your point of you.
and another with the same sheme....etc
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Post by hurleybird »

Cool! This must be your best model so far! Alll those projections very much remind me of Homeworld.

As for the tower, I kind of like the look, although I think it might look a bit better without the 'wings'.
jackS
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Post by jackS »

Fendorin wrote:thank

but i don't understand your long sentences .


I have an idea for an easy communication :


if you have criticisms, tell me, but ... i give a solution ( because my english is very bad) and i want understood.

the subject of critics/ your point of you.
and another with the same sheme....etc
Noted. Apologies, I do sometimes forget that my sentences can be difficult to parse. I will attempt to rewrite the above in a form easier to digest.
Fendorin
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Post by Fendorin »

i remake with your point of view mr jacks



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Image
Fendorin
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Post by Fendorin »

i forgot a turret

heavy an light/medium for andolian capital unit


( the colours isn't good )

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Dawe
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Post by Dawe »

Looking great, the texture is definatly improving!

Can't wait to see it ingame, keep up the good work!

(the latest days have been like christmas artwise :shock: )
rigelan
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Post by rigelan »

wow, i am impressed by those new textures!
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Post by Phlogios »

*drool*
OMG!
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Post by Halleck »

Art christmas is a very good way of putting it. :D

Nice work as always, Fendorin.

I like both variants actually. When you send them to us include both if you like, and I think we might be able to find a use for them. :D
jackS
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Post by jackS »

Magnifique!

Send us everything when you get the chance :)
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Post by hurleybird »

Cool. I'm not sure which version I like better. I think that maybe a few lights might be good (provides scale, makes the ship easier to see in low light), maybe not windows, but landing lights, etc.
Fendorin
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Post by Fendorin »

hi


Position of turret :



Image
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Post by Deus Siddis »

Wow, very nice model. It's look is reminiscent of the less passive aquatic reptiles. Will make people think twice before willingly flying into its 'mouth'. :shock:
Fendorin
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Post by Fendorin »

New texture for Mecanist Watson:

Image
Oblivion
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Post by Oblivion »

:shock:

ABSOLUTELY STUNNING Fendorin!!! :D Awesome Texture! ^^
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jackS
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Post by jackS »

oooh pretty -- did you send us the files?
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Post by elli222 »

bumpy for awsomness O_O

are they in beta yet?
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Post by loki1950 »

@elli222 are you using the svn version (TortoiseSVN in XP or Linux) check the log entries jackS usually adds a comment to his commits and this comment worthy :wink:

Enjoy the Choice :)
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Post by elli222 »

i use windows XP (which stands for Xtrta poopy) and have no plans to use vista (Virgin In a State of TraumA )

thats the one! turtleSVN and i have the latest SVN (i think) i last checked yesterday

does this mean there already in beta? if so i need to get out more and explore other systems when i gets better stuff
Fendorin
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Re: Watson (Andolian Support/Escort Carrier) (Replacement)

Post by Fendorin »

hello i finish to rework the texture and i clean the mesh (it was some bad normal in game and a totally solid effect)

here the Parcell;(i'have a doubt : i m not sure if i disable the "edge split effect....beware) and another advice : the turret-light marker is really tiny in the blend files, and 1blend unit= 50 meters then the ship is something like 1500 meters)

http://www.divshare.com/download/5637647-225

here the previous picture:

standard andolian:
http://i277.photobucket.com/albums/kk75 ... AndoV2.jpg

Unadorned serious guy:
http://i277.photobucket.com/albums/kk75 ... rnedV2.jpg

mechanist dirty hull:
http://i277.photobucket.com/albums/kk75 ... mecaV2.jpg

i m soory for the link but :no bbcode on the post posted before Zaydana'style forum it's seems to be a rule!!
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