Vigilance (Purist Corvette)

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Fendorin
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Post by Fendorin »

Chuck
Deus

you are both right

Is a new kind of material develloped by Purist scientific

they develloped synthetization of a Tree-metal found on Leptis 512 flexible and strong (something we are sure is a mix between Carbon and Iron+a mysterious link)
very good for absorb impact and distributed the power/vibration of impact

but just purist have the secret of use it....
Fendorin
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Post by Fendorin »

yes : metal-bois !!!!

maybe can be it a new cargo thing for business it?


we can ask Rivalin to make a nice cargo picture?

Where are you Rivalin?
pyramid
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Post by pyramid »

Texture pack is up and running.

A shield mesh would be nice.

What we only need to complete is the frontend: some nice screen shots, a wallpaper, and external advertisement.
rivalin
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Post by rivalin »

Wallpapers, ship looks pretty good :)

Image


Image
chuck_starchaser
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Post by chuck_starchaser »

Indeed; that's gorgeous! Nice bumpmap job; nice light bakes...
Fendorin, so you taught yourself how to do radiosity bakings? Or how did you do those spot-lights?
Neskiairti
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Post by Neskiairti »

hum.. usually its chuck commenting about this.. but i'm having trouble juding its size... there is nothing that stands out and is wholey recognizable to me.. i could see it the size of a fighter.. or 200 km long :P
Fendorin
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Post by Fendorin »

Fendorin, so you taught yourself how to do radiosity bakings? Or how did you do those spot-lights?
it was made with a painting it's hand-made (photoshop gimp) i made a special brushes for use the.... eraser; that all =3 click!!!! 5 seconds

no bake : so long for my computer and so uncontrollable thing for my (and so long setting too)

for the same effect it's better and more quick to use this software
and the render is more "artistic" especialy for bump map.

and fo the size we have no information on wiki then is wasn't so bad if you cant know.....

hope you will understand my english...



*edit*: Nice work rivalin what do you use for rendering???
could you use the engine of VS??
or is another software maybe Povray?Yafray?
Fendorin
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Post by Fendorin »

for explain my meaning : i rework the WATSON texturing:
and because you need to trhought the ship for docking the Glow map is verry important

then i will never had this thing with just baking radiosity:
but by drawing i could have and is more quick:

i think you could imagine landing your fighter on this deck!! no??
Image

@Chuck we have a sentences in France for you: ( i will try to translate)

"Pourquoi faire simple quand on peut faire compliquer?"
"why do simple when you can complicate?"

a lighty nice andolian 2d Background ??
Image
rivalin
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Post by rivalin »

Fendorin wrote:
*edit*: Nice work rivalin what do you use for rendering???
could you use the engine of VS??
or is another software maybe Povray?Yafray?
Merci, rendered in Modo and post in Photoshop


That landing bay for the Watson looks excellent by the way
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