HOLY &$%^& THAT'S COOL.tiny_paintings wrote:@Halleck:
<ass-whooping screenshots removed for your safety>
Those turrets OWN! The turret model was awesome enough by itself, but now that they're all duked out with textures... all I can say is snnnnnnnnnnap!
I'm glad that my article helped... although what's there is basically the extent of my knowledge on those matters. I see now that I should make a clarification about what spec maps do by default (modulate the reflectivity, not the actual specularity)
<soapbox>
The more well-documented VS is, the less time we'll spend giving general instructions to newcomers, and more time assisting them with specific technical issues.
Also, the advantage of making a howto is that you only have to write it once; after it's written, you can just refer people to it. This is why I wrote HowTo: Add Ships (since i've basically written that article twice already in the course of helping people on the forums).
So I guess this is my general plea for people with more knowledge on the subject to either add what they know to HowTo: Add Ships or write new articles at "HowTo:Add LODs" / "HowTo:Edit XMESH files".
Anyone up for it?
</soapbox>