Convolution: New concept art available
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Convolution: New concept art available
Convolution - Unadorned Assault (Fighter)
Officially sanctioned concept art (it's in pieces - there's a simple bird's eye of how to put them together in the lower left of the main cannon picture):
Profound thanks go to Nózmájner for turning the brief descriptions I wrote into these beautiful sketches. (Modelers should feel free to PM Nozmajner if they need any view explained in more context)
http://vegastrike.sourceforge.net/galle ... inhull_dtl
http://vegastrike.sourceforge.net/galle ... ection_dtl
http://vegastrike.sourceforge.net/galle ... achull_dtl
http://vegastrike.sourceforge.net/galle ... nehull_dtl
http://vegastrike.sourceforge.net/galle ... annons_dtl
So..... next time one of our wonderful modelers finds his or herself with a block of free time - here's something to chew on.
A note on the potential consequences of several people modeling this at once and our general expectations:
If it doesn't look like the concept art, your model isn't going to get to be the Convolution. If it looks like the Convolution, but isn't up to snuff, or is otherwise bested by another model, it may look too much like the Convolution for us to be able to consider using it for a different ship. Either way, there is the potential that effort spent towards modeling this might not prove to be as fruitful as desired. If this turns out to be a problem that ends up being commonly encountered, we'll have to consider moving to some form of assigning particular models to specific people, but until then, I'm just going to see how this goes - hopefully it'll all work out without requiring too much imposed structure .
Officially sanctioned concept art (it's in pieces - there's a simple bird's eye of how to put them together in the lower left of the main cannon picture):
Profound thanks go to Nózmájner for turning the brief descriptions I wrote into these beautiful sketches. (Modelers should feel free to PM Nozmajner if they need any view explained in more context)
http://vegastrike.sourceforge.net/galle ... inhull_dtl
http://vegastrike.sourceforge.net/galle ... ection_dtl
http://vegastrike.sourceforge.net/galle ... achull_dtl
http://vegastrike.sourceforge.net/galle ... nehull_dtl
http://vegastrike.sourceforge.net/galle ... annons_dtl
So..... next time one of our wonderful modelers finds his or herself with a block of free time - here's something to chew on.
A note on the potential consequences of several people modeling this at once and our general expectations:
If it doesn't look like the concept art, your model isn't going to get to be the Convolution. If it looks like the Convolution, but isn't up to snuff, or is otherwise bested by another model, it may look too much like the Convolution for us to be able to consider using it for a different ship. Either way, there is the potential that effort spent towards modeling this might not prove to be as fruitful as desired. If this turns out to be a problem that ends up being commonly encountered, we'll have to consider moving to some form of assigning particular models to specific people, but until then, I'm just going to see how this goes - hopefully it'll all work out without requiring too much imposed structure .
Last edited by jackS on Wed May 11, 2005 6:50 am, edited 2 times in total.
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The order of the ships parts, from left to right, viewed from the top, and the nose of the ship points up:
5_convolution_mediumcannons_dtl: these are two medium cannons.
1_convolution_mainhull_dtl: this is the main hull of the ship.
3_convolution_hoachull_dtl: this is the main cannon.
4_convolution_enginehull_dtl: these are some extra engines
They are next to each other, and they are connected with two cylinder shaped connector. (marked x and y ) The maximum distance between the parts is 1 meter (except the medium cannons, which is connected immediately to the hull).
Does this helps?
5_convolution_mediumcannons_dtl: these are two medium cannons.
1_convolution_mainhull_dtl: this is the main hull of the ship.
3_convolution_hoachull_dtl: this is the main cannon.
4_convolution_enginehull_dtl: these are some extra engines
They are next to each other, and they are connected with two cylinder shaped connector. (marked x and y ) The maximum distance between the parts is 1 meter (except the medium cannons, which is connected immediately to the hull).
Does this helps?
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no problems, the only thing needed now is a way to share img fast enough. did you heard about tagcma? maybe with this prog we should be able to see in realtime the in and out
http://tagcma.com/
http://tagcma.com/
I see dead polygons....
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I'm a little skeptic to the idea of heatsinks - convection cooling is rather pointless in vacuum. I guess, however, that it would still serve its purpose through radiation cooling (assuming you make it the right color - black for max dissipation/reflective for minimum absorbation, so color will depend on the heat dissipation required...), though I am not sure how significant heat dissipation through IR radiation is when compared to common convection cooling.
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haha good answear.
I've got no problems with wings and windows, they've got their uses (why did people object to windows??). And I guess heatsinks are okay as well. Just bear in mind they will only act as radiation sinks (or there might be need of extra heat dissipation capacibilites when in an atmosphere, that is a plausible explaination too) when doing the shape and color. I.e. there is little point in having a black finned heatsink since the heat one fin dissipates the neighbouring one will absorb (to some extent, probably rather high since I imagine it won't be radiating anything but IR).
EDIT:
Note:
ISS (and presumably other spacecraft) typically has these kinds of radiation heatsinks. Shiny ones to reflect incoming radiation (wearing a black shirt inside the atmosphere a sunny day is pretty hot, image what it would be like without a few thousand kilometers of air shielding you off ).
I've got no problems with wings and windows, they've got their uses (why did people object to windows??). And I guess heatsinks are okay as well. Just bear in mind they will only act as radiation sinks (or there might be need of extra heat dissipation capacibilites when in an atmosphere, that is a plausible explaination too) when doing the shape and color. I.e. there is little point in having a black finned heatsink since the heat one fin dissipates the neighbouring one will absorb (to some extent, probably rather high since I imagine it won't be radiating anything but IR).
EDIT:
Note:
ISS (and presumably other spacecraft) typically has these kinds of radiation heatsinks. Shiny ones to reflect incoming radiation (wearing a black shirt inside the atmosphere a sunny day is pretty hot, image what it would be like without a few thousand kilometers of air shielding you off ).
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