Atlantis makeover

Active development of content (Art, story, etc.). Content slated for inclusion will be listed in the parent forum.

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jasonkarllees
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Re: Atlantis makeover

Post by jasonkarllees »

the screenshots
Fendorin
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Re: Atlantis makeover

Post by Fendorin »

charlieg
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Re: Atlantis makeover

Post by charlieg »

Hmm the blog post doesn't appear on the VS frontpage for me. I did see it in the RSS feed though. Strange...
klauss
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Re: Atlantis makeover

Post by klauss »

The frontpage has been veeeery slow to update itself lately. Not sure why or who could fix it.
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ezee
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Re: Atlantis makeover

Post by ezee »

Woaw !
Beautiful screens and gallery klauss .
Unfortunatly , i must report that with my actual pc ( winxpSP3 , Nvidia 7600gs 512mo , 2g ram corsair ) Atlantis is ... not playable .

When Atlantis is not in sight , i have 100 fps , when insight 5 fps ...
Very very brighter with a bad pixel resolution .
I will try to tweak my VS setup now that i've seen your beautiful work .
Good job man , i hope i will find a solution .
Perhaps have you got an idea ?

stderr :
[code]
GOT SUBDIR ARG =
Found data in C:\Program Files\Vega Strike
Using C:\Program Files\Vega Strike as data directory
USING HOMEDIR : C:\Documents and Settings\ezee/.vegastrike As the home directory
CONFIGFILE - No config found in home : C:\Documents and Settings\ezee/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\Program Files\Vega Strike/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 C:\Program Files\Vega Strike/units/units.csv
running import sys
print sys.path
sys.path = [r"C:\Program Files\Vega Strike\modules\builtin",r"C:\Program Files\Vega Strike\modules\quests",r"C:\Program Files\Vega Strike\modules\missions",r"C:\Program Files\Vega Strike\modules\ai",r"C:\Program Files\Vega Strike\modules",r"C:\Program Files\Vega Strike\bases"] + sys.path
testing VS randomrunning import sys
print sys.path
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
Creating planet JumpTo17-ar with texture jump.texture and technique - unitlevel <= 2
Creating planet Cephid_17 A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Atlantis with texture planets/ocean.texture|planets/ocean_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(87) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(109) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(164) : warning C7533: global variable gl_SecondaryColor is deprecated after version 120
0(167) : warning C7533: global variable gl_Color is deprecated after version 120
0(173) : warning C7533: global variable gl_FragColor is deprecated after version 120

Fragment info
-------------
0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(22) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(87) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(109) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(164) : warning C7533: global variable gl_SecondaryColor is deprecated after version 120
0(167) : warning C7533: global variable gl_Color is deprecated after version 120
0(173) : warning C7533: global variable gl_FragColor is deprecated after version 120

0(19) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(46) : warning C7533: global function texture2DLod is deprecated after version 120
0(81) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(104) : warning C7533: global function textureCubeLod is deprecated after version 120
0(110) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(210) : warning C7533: global variable gl_Color is deprecated after version 120
0(229) : warning C7533: global variable gl_FragColor is deprecated after version 120

Fragment info
-------------
0(19) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(20) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(46) : warning C7533: global function texture2DLod is deprecated after version 120
0(81) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(104) : warning C7533: global function textureCubeLod is deprecated after version 120
0(110) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(210) : warning C7533: global variable gl_Color is deprecated after version 120
0(229) : warning C7533: global variable gl_FragColor is deprecated after version 120

Creating planet Phillies with texture planets/rock.texture and technique - unitlevel > 2
Creating planet JumpToEnyo with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToCardell with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToOldziey with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToEverett with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToStirling with texture jump.texture and technique - unitlevel > 2
Creating planet Cephid_17 B with texture stars/red_star.texture and technique - unitlevel > 2
Creating planet Wiley with texture planets/molten.texture and technique - unitlevel > 2
Creating planet Broadway with texture sol/ganymede.texture|planets/rock.texture and technique - unitlevel > 2
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Cephid_17
Next To: Crucible/17-ar
Next To: Crucible/Stirling
Next To: Crucible/Cardell
Next To: Crucible/Enyo
Next To: Crucible/Everett
Next To: Crucible/Oldziey
Shutting down renderer...
[/code]
klauss
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Re: Atlantis makeover

Post by klauss »

Well, makes sense. Your GPU has 1:10 the power my GF9800 had. Though it does have good bandwidth, so I'd suggest a high texture resolution and a low/average shader setting.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
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ezee
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Re: Atlantis makeover

Post by ezee »

Hi .
Things are better now , no more lag facing the planet .

I had the habit to set all graphics in max in privateer remake or gemini gold .
Never thought that the rendering engine was different ...
As i said before , good job !
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