Feature Freeze!

Development directions, tasks, and features being actively implemented or pursued by the development team.

Feature Freeze!

Postby Brendan » Wed Nov 19, 2014 8:52 pm

Hi,

I assume there are a lot of people (like me) who check Vega Strike's main page every month or so, hoping to see something new. I know the project is still bubbling away in the background, but as far as anyone else can tell the project mostly died 3 years ago. The last official release (0.5.1 beta 1) was March 2011.

What I'm suggesting is a feature freeze, where any developers that are still left do the least amount of work possible just to get a release out the door (even if it's a buggy/incomplete release that only works on some OSs, that's still far better than nothing at this stage).

My hope is that this will renew interest in the game, and encourage more volunteers to help.

- Brendan
Brendan
Insys Pilot
Insys Pilot
 
Posts: 2
Topics: 1
Joined: Thu Feb 28, 2013 2:08 pm

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Feature Freeze!

Postby DarkVixen » Wed Nov 19, 2014 10:43 pm

I'm still checking in every now and then, I think this game needs a clean-up/bugfix and revival. It still has potential! :)
DarkVixen
Bounty Hunter
Bounty Hunter
 
Posts: 152
Topics: 23
Joined: Sat Jul 27, 2013 5:16 pm
Location: Los Angeles, CA, USA

Re: Feature Freeze!

Postby Deus Siddis » Thu Nov 20, 2014 8:32 pm

Brendan wrote:but as far as anyone else can tell the project mostly died 3 years ago.


A fairly accurate assessment. I would say things have been quite dead for the past year.

What I'm suggesting is a feature freeze, where any developers that are still left do the least amount of work possible just to get a release out the door


That is precisely what is needed. Unfortunately, the only two people with the knowledge and talent to successfully put out a release for linux and windows have not even had time to log into the forum in 1 and 2 months, respectively. Without a great deal more free time then they currently have, a release won't be possible. And without one, the project may be circling the drain.

It is a race against time if ever we have seen one!
Deus Siddis
Elite
Elite
 
Posts: 1362
Topics: 13
Joined: Sat Aug 04, 2007 8:42 am

Re: Feature Freeze!

Postby loki1950 » Thu Nov 20, 2014 11:21 pm

We have been at that state before :shock: Not the first time that I have been the one holding the fort though I don't have svn commit rights.I will hang on and hopefully kluass and pheonixstorm will manage to free some time for the project.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5705
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa

Re: Feature Freeze!

Postby Deus Siddis » Sat Nov 22, 2014 10:10 pm

Yeah, I hope so too.

It seemed like the project was really coming around to focus on features that were both readily achievable and which affected game-play, so as to deliver a game rather than a once-promising tech demo experience.
Deus Siddis
Elite
Elite
 
Posts: 1362
Topics: 13
Joined: Sat Aug 04, 2007 8:42 am

Re: Feature Freeze!

Postby Primordial » Sun Nov 23, 2014 5:28 am

I still check back every month or so. I really like the Vegastrike project, but the release cycle is like glacial molasses. I think Pioneer is a good example of the traction you can get with regular releases. The updates come out every month or so, and they're not even giant chunks of content, they are often the general updates that we see in the SVN log - half of the people downloading it don't even know what they're reading. Most of the time I don't. But it does confirm for people that the project is alive and under development, and they're not going to have to wait three years for an update. If the project wants new developers then it could do worse than to give people a consistent incentive to contribute. I'm certain that Pioneer doesn't have a giant 'team', but I have watched it long enough to know that the number of contributors has risen, and I'm also fairly certain that that's because they are likely to see the fruits of their efforts.
Primordial
Merchant
Merchant
 
Posts: 62
Topics: 5
Joined: Tue Jun 21, 2011 3:33 pm

Re: Feature Freeze!

Postby charlieg » Thu Dec 11, 2014 1:04 pm

Active lurker here! Hope things come back to life. Klauss, phoenixstorm, the new guys such as ezee etc...

I think workflow has held VS up. It could do with moving to a collaboration platform that better encourages external contributions e.g. github.
Free Gamer - free software games compendium and commentary!
FreeGameDev forum - open source game development community
User avatar
charlieg
Elite Mercenary
Elite Mercenary
 
Posts: 1328
Topics: 56
Joined: Thu Mar 27, 2003 4:51 pm
Location: Manchester, UK

Re: Feature Freeze!

Postby loki1950 » Thu Dec 11, 2014 4:01 pm

A move to Git would be a bit problematic with all of our data files being in binary formats not sure how efficient it would be.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5705
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa

Re: Feature Freeze!

Postby Deus Siddis » Fri Dec 12, 2014 5:24 pm

loki1950 wrote:A move to Git would be a bit problematic with all of our data files being in binary formats not sure how efficient it would be.


You mean the textures?
Because the models could be converted back into XMESH, which is text based.
Deus Siddis
Elite
Elite
 
Posts: 1362
Topics: 13
Joined: Sat Aug 04, 2007 8:42 am

Re: Feature Freeze!

Postby loki1950 » Fri Dec 12, 2014 8:17 pm

Yeah them and the animations/sound files for the comm as well as the music files but it can't be all that restrictive as 0AD has a github mirror of their svn repo and modders use it as well mods are just json, xml structures and textures and .dae/xml for the models and animations.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5705
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa

Re: Feature Freeze!

Postby gnome » Sat Dec 27, 2014 11:53 am

Glad to see people are still thinking about this project, Vega Strike is one of the few space sims I find a joy to jump into at any time, I would be pleased to see more in its development future.
gnome
Just a tourist with a frag'd nav console
Just a tourist with a frag'd nav console
 
Posts: 3
Topics: 1
Joined: Fri Jul 26, 2013 2:05 pm

Re: Feature Freeze!

Postby gonzo » Thu Jun 04, 2015 7:02 am

charlieg wrote:Active lurker here! Hope things come back to life. Klauss, phoenixstorm, the new guys such as ezee etc...

I think workflow has held VS up. It could do with moving to a collaboration platform that better encourages external contributions e.g. github.

+1 I'm looking into it.

loki1950 wrote:A move to Git would be a bit problematic with all of our data files being in binary formats not sure how efficient it would be.

In what way would binary file content affect us?
There are 10 types of people in this world, those who understand binary and those who don't.
gonzo
Bounty Hunter
Bounty Hunter
 
Posts: 206
Topics: 23
Joined: Wed Oct 20, 2010 8:50 am
Location: Kungälv, Sweden

Re: Feature Freeze!

Postby Darkmage » Sun Jul 05, 2015 12:13 am

Please rip off FRED2 and the PCS2 Ship editor from: http://sourceforge.net/projects/alliance/ For a decade now Vegastrike has lacked a decent ship editor and a decent mission/campaign editor. Fix those two things and there are a lot of people who will come back and start adding art to the game.
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
Darkmage
Merchant
Merchant
 
Posts: 56
Topics: 12
Joined: Tue Mar 11, 2003 12:21 am
Location: Melbourne, Australia



Return to Engine Development

Who is online

Users browsing this forum: No registered users and 2 guests

cron