Vector thrust physics

Development directions, tasks, and features being actively implemented or pursued by the development team.

Re: Vector thrust physics

Postby loki1950 » Tue Dec 11, 2012 10:28 pm

klauss wrote:We had pondered the idea of giving mesher the ability to compute mesh-based MoI, based on the assumption that mass would be somewhat (ie partially) concentrated on the ship's surface (armor).

That may be the least painful way to go though it still means running each unit through mesher again.

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Re: Vector thrust physics

Postby klauss » Tue Dec 11, 2012 11:13 pm

Just to get the MoI numbers... (ie: no bfxm mangling required)
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