That's way too greedy.Hicks wrote:Personally i would like to see all the ships gone through 1 by 1, rebalanced and retextured (for most). Start with the Llama, use it as a baseline and extrapolate to all the other ships based on their role/size/race
Besides, balancing cannot be done 1-by-1. It's a "trees vs forest" thing.
Deus probably had the most experience with this, since he made that patch way back... we should divide ships into classes, and specify acceleration ranges for those classes given what has been discussed.
The specifics can be tweaked later, but we could start with getting the generalities right.
Deus?
All without gravity, lets take gravity into account but it cannot be implemented yet. I'll try to make an option to enable gravity even if we don't have the support to enable it by default, so we can start experimenting. I'm beginning to convince myself we can't do a half-job on it, as was mentioned, orbits are complex, and if we try to simplify it we might end up with unfixable instability. Rather, I'll make correct gravity calculations an optional part of the engine, and later work on adapting AI and navigation assists to be able to enable it by default.