Recruiting help through SF

Development directions, tasks, and features being actively implemented or pursued by the development team.
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klauss
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Recruiting help through SF

Post by klauss »

SF has a new forum where people can ask/offer help.

What do we need the most?

I'm thinking modding tools - we have some, but we really need to progress there a lot more. But that's a huge project. Anything simpler?
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loki1950
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Re: Recruiting help through SF

Post by loki1950 »

How about some love for UnitConverter to speed it's been quite a while since pyramid committed it. Some help with mount point placement as units.csv format that it currently used is not very user friendly at all.

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klauss
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Re: Recruiting help through SF

Post by klauss »

Do we have the sources for UnitConverter?
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Re: Recruiting help through SF

Post by pheonixstorm »

I thought it was in python??
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Re: Recruiting help through SF

Post by klauss »

pheonixstorm wrote:I thought it was in python??
I don't know. I've never seen the sources. Maybe.

In any case, we'd need the sources to work on it. It's not on ppueditor.
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Re: Recruiting help through SF

Post by pheonixstorm »

Its in /trunk/modtools/unitconverter on the VS svn. And it is in python.
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Re: Recruiting help through SF

Post by klauss »

It's not so nice having tools split between ppueditor and VS itself...
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Re: Recruiting help through SF

Post by klauss »

Anyway, I, for once, would like to have 3D virtual cockpits. It's somewhat embarrassing that we've had the support for many years yet we mostly don't use them.
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Re: Recruiting help through SF

Post by pheonixstorm »

And for years we haven't had a lot of artists either... Several of the ships we currently have look rather horrible when in the same scene as our more modern models.

As for the tools.. if you recall it was originally a project for creating content tools for PPU and not VS though it did get switched several months later into VS tools (as they edit the VS files anyway and none are specific to Priv, ST, etc).
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Re: Recruiting help through SF

Post by klauss »

Exactly, no need to even pretend they're specific to PPU.

What I really need to write is a replacement for xNormal. The linux version won't ever come, it's been years since Santiago said it would be coming, and nothing.

xNormal is brilliant, but being closed source really ties our hands when it comes to this kind of thing.
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Re: Recruiting help through SF

Post by pheonixstorm »

What do we use xNormal for anyway?
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Re: Recruiting help through SF

Post by klauss »

Bake normal maps, PRT, and ambient occlusion.
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Re: Recruiting help through SF

Post by pheonixstorm »

hmmm wasnt aware we needed it for normals. No other good utility we can use on linux for this?

Shouldn't blender be able to handle creating normal maps?
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Re: Recruiting help through SF

Post by loki1950 »

pheonixstorm wrote:hmmm wasnt aware we needed it for normals. No other good utility we can use on linux for this?

Shouldn't blender be able to handle creating normal maps?
It can but is has minimal functionality and the other bakes are needed as well I can run xNormal on my box it only takes a few hours to generate all the textures for a particular model ;)

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log0

Re: Recruiting help through SF

Post by log0 »

pheonixstorm wrote:And for years we haven't had a lot of artists either... Several of the ships we currently have look rather horrible when in the same scene as our more modern models.

As for the tools.. if you recall it was originally a project for creating content tools for PPU and not VS though it did get switched several months later into VS tools (as they edit the VS files anyway and none are specific to Priv, ST, etc).
It is posible to compile a list of ships that would need some overhaul? I mean not complete redesign, but just some more polies and better textures/uv maybe.
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Re: Recruiting help through SF

Post by klauss »

log0 wrote:
pheonixstorm wrote:And for years we haven't had a lot of artists either... Several of the ships we currently have look rather horrible when in the same scene as our more modern models.

As for the tools.. if you recall it was originally a project for creating content tools for PPU and not VS though it did get switched several months later into VS tools (as they edit the VS files anyway and none are specific to Priv, ST, etc).
It is posible to compile a list of ships that would need some overhaul? I mean not complete redesign, but just some more polies and better textures/uv maybe.
Yes, of course it is possible (never say never and all that stuff).

Anyway, I just asked for 3D cockpits. I just want them ;)

If someone compiles that list you mentioned, we could ask for models too.
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