The Graphics Thread

Development directions, tasks, and features being actively implemented or pursued by the development team.

Re: The Graphics Thread

Postby chuck_starchaser » Tue Apr 27, 2010 6:29 am

My post got lost! Maybe I forgot to hit Submit, but it's not like me. Here it is again:

Problem confirmed, and quick test method:

Deus' files, reposted:
http://wcjunction.com/temp_images/meshe ... t/mesh.zip

Test method:
  • $ mesher llama.obj llama.bfxm obc
  • $ mesher llama.bfxm llama.xmesh bxc
  • $ mesher llama.xmesh test.bfxm xbc
  • $ mesher test.bfxm test.xmesh bxc
  • $ diff llama.xmesh test.xmesh > diffs.txt

Resulting files:

http://wcjunction.com/temp_images/meshe ... h_test.zip

Example from the beginning of diffs.txt:
Code: Select all
11c11
<    <Normal i="-0.846254" j="0.323895" k="0.423020"/>
---
>    <Normal i="0.849687" j="-0.314183" k="-0.423463"/>
15c15
<    <Normal i="-0.863384" j="0.357774" k="0.355760"/>
---
>    <Normal i="0.863635" j="-0.357046" k="-0.355883"/>
19c19
<    <Normal i="-0.905084" j="0.246688" k="0.346365"/>
---
>    <Normal i="0.905485" j="-0.250895" k="-0.342271"/>
23c23
<    <Normal i="-0.866324" j="0.247635" k="0.433773"/>
---
>    <Normal i="0.871862" j="-0.236442" k="-0.428896"/>
27c27
<    <Normal i="-0.903255" j="0.237686" k="0.357262"/>
---
>    <Normal i="0.907857" j="-0.228927" k="-0.351267"/>
31c31
<    <Normal i="-0.874721" j="0.230453" k="0.426327"/>
---
>    <Normal i="0.879670" j="-0.230130" k="-0.416199"/>
35c35
<    <Normal i="-0.875030" j="0.374691" k="0.306479"/>
---
>    <Normal i="0.872639" j="-0.380483" k="-0.306160"/>
.................................................


Note:
The advantage of testing this way is we don't have to fire-up the game.
Converting xmesh to bfxm and back to xmesh should result in identical xmesh files.

Ticket #50
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Re: The Graphics Thread

Postby Shark » Mon Jul 05, 2010 4:11 pm

I didn't see Ogre listed anywhere in the roadmap. Is Ogre still being considered? Where in the roadmap might it appear?
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Re: The Graphics Thread

Postby klauss » Tue Jul 06, 2010 5:56 pm

Ogre is considered for the 6.x release, which may happen a long while in the future. We're short on developers capable of that port.

(notice the porting to Ogre isn't merely using the library for rendering, it means migration of all assets - ie files - to Ogre's formats, and developing an asset format based on Ogre's that does support more features than VS's current graphics engine - so a lot of work)
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Re: The Graphics Thread

Postby Shark » Thu Jul 08, 2010 9:43 pm

Would it be OK to add an 0.6.x section and mention it there?
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