Perry is strategically located in a protected area; --separated from kilrathi space by convoluted jump paths full of asteroid fields through which capital ships have a hard time passing. Plus, the kilrathi have cultivated a relationship with the Church of Man (in Gemini and Avalon) which relationship could prove more valuable to them, in the long run, than having the territories themselves. (The Church of Man have sleepers inside the Confederation, such as Governor Menesch and the mystery guy in the ES that keeps Eden off the official charts for them; and if they are powerful enough to blockade New Detroit, they can do more for the kilrathi than the kilrathi themselves.) Plus, Perry has little strategic value for the kilrathi. The kilrathi, from the beginning of the war, have had a mental model by which, to conquer the confederation, they must take Sol. Anything else they do is as a distraction or a prelude or a stepping stone to taking Sol.safemode wrote:For instance, perry keeps getting taken over by the kilrathi, but the canon says this doesn't happen. Why? If it's happening so easy in the game, what's different from the game's state to the canon's? If the dumb AI can defeat perry so easily, something is off, either in the game, or in the canon. The game can be adjusted if it's found to be in error, but if it's the canon that makes no logistic sense, then we have to fudge the game, and that's where players come up to stupid situations where a ship is not able to be damaged, or actions you normally would be able to do are locked out if you go out of order.
If the game AI would give me an ability to model the situation exactly like that, there'd probably be no problem getting a dynamic universe to behave like the real one. But I think that's too much to ask, and that's why all I ask is for a way to bypass dynamics.