Naming of new Moded objects.
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Naming of new Moded objects.
Could we stop naming every thing _____-CVL. It's ok while the part is in development but once it has been completed it should be renamed.
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We had a similar discussion about individual names for the Orion Variants lately. I also think it is annoying to have such names, but I think we should still make clear what original design a variant refers to.
I am fully pleased with the TorpedoCVL, whereas CVL is a shortening for "civilian". Concerning the DraymanCVL, I think this'd need a renaming, though I don't think we could come up with anything else than DraymanMK2, since the visual design is exactly the same.
Military variants need a clear difference to their original models. Since there are no cases in real life we can refer to (or do you know any car dealers selling tanks?), we should go on this way.
Personally, I consider discussions about ships names of minor priority, if it is not concerning items which are confusing with their original names. I'm refering to the different repair systems which Zool will rename into MK1-MK6 as Gavinfoxx proposed.
Overall, CVL can be considered as a tradition and a tribute to z30, who will hopefully return to us some day, seeing that we invested all of our energy in creating new things rather than changing existing ones - no matter if it is for the sake of a subjective improvement or not.
Still, if anyone has ideas for a new naming concept or concrete names for some of the ships Andy refers to, post them here!
I am fully pleased with the TorpedoCVL, whereas CVL is a shortening for "civilian". Concerning the DraymanCVL, I think this'd need a renaming, though I don't think we could come up with anything else than DraymanMK2, since the visual design is exactly the same.
Military variants need a clear difference to their original models. Since there are no cases in real life we can refer to (or do you know any car dealers selling tanks?), we should go on this way.
Personally, I consider discussions about ships names of minor priority, if it is not concerning items which are confusing with their original names. I'm refering to the different repair systems which Zool will rename into MK1-MK6 as Gavinfoxx proposed.
Overall, CVL can be considered as a tradition and a tribute to z30, who will hopefully return to us some day, seeing that we invested all of our energy in creating new things rather than changing existing ones - no matter if it is for the sake of a subjective improvement or not.
Still, if anyone has ideas for a new naming concept or concrete names for some of the ships Andy refers to, post them here!
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CVL is used throughout WC as "Light (Fleet) Carrier" designation; just like CVE is used for Escort Carriers. Remember Origin was an English company, and much of thier nomenclature is based on American naval traditions. If CVL is being used to mean "civilian" that can lead eventually to big mixups. How about "-civ", lower-case, to make sure it doesn't get confused with standard ship class designators?
http://www.crius.net/zone/showpost.php? ... stcount=13
http://crius.net/zone/showthread.php?p=236344
http://www.crius.net/zone/showpost.php? ... stcount=13
http://crius.net/zone/showthread.php?p=236344
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Well, we know from US & Japanese auto makers that an "X" or "Z" designation will make a car go faster. Does this work for star fighters too ?Dilloh wrote:Still, I don't like the -civ. I'd prefer something like HornetX, but that'll be too confusing with the ambush fighters.
That aside, I agree, "ShadowX" is already a reserved designation & it would not help to make non-quest ships look more like that.
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X actually means "experimental". So "X15", e.g., meant something along the lines of "experimental aircraft number 15"; rather than "15 times faster" (the way CD ROM drive manufacturers later began using the 'X'...).
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I like the sound of CV
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CV is the designation for (plain vainilla) "Fleet Carrier", both in RL and WC. CC could also mean Cubic Centimeter , but at least it wouldn't conflict with existing designations.
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LOL!
How about "-civ", lower case?
How about "-civ", lower case?
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ROTFLMAO; I guess I'd better model a toasting fork, then...
This could be a general solution for AI problems as well: just have cattle-prods you can buy, that fit in a tractor beam mount
This could be a general solution for AI problems as well: just have cattle-prods you can buy, that fit in a tractor beam mount
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I was just thinking, if there's a way of making the regular Drayman moddable, then we wouldn't need a name for it. Like I could make special turrets and stickon dockings that only attach to Draymans; i.e.: Drayman-specific subunits. I'm not sure if you can control what subunits are on ships upon spawning them, tho.
Nah, another problem is we'd have to find a way to mod the engine so that ability to spawn ships depends on its having dockings; --not that this wouldn't be a good feature for the engine anyhow...
But if not, I could also suggest Drayman MC for MiniCarrier, and MD for MiniDestroyer.
Nah, another problem is we'd have to find a way to mod the engine so that ability to spawn ships depends on its having dockings; --not that this wouldn't be a good feature for the engine anyhow...
But if not, I could also suggest Drayman MC for MiniCarrier, and MD for MiniDestroyer.
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Or just:
Drayman_C (Carrier)
Drayman_D (Destroyer)
Nice and simple.
Also for when we decide what "heavy" ship to give the Pirates we could give it the "P" designation, ie; Orion_P or Sparrowhawk_P (or would P_Orion and P_Sparrowhawk sound better?)
Othuberra, do you have any ideas for artwork that could be used to make pirate ships more Piratey?
Drayman_C (Carrier)
Drayman_D (Destroyer)
Nice and simple.
Also for when we decide what "heavy" ship to give the Pirates we could give it the "P" designation, ie; Orion_P or Sparrowhawk_P (or would P_Orion and P_Sparrowhawk sound better?)
Othuberra, do you have any ideas for artwork that could be used to make pirate ships more Piratey?
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Creating a turret_drayman_laser ie would solve the problem - locking those turrets until you reached a certain point of the campaign would make them upgradable later, additionally a turret_drayman could suck up let's say 500 of your cargo space (like a cargo upgrade vice versa - and/or make the Drayman having turret mounts within the start of RF.I was just thinking, if there's a way of making the regular Drayman moddable, then we wouldn't need a name for it. Like I could make special turrets and stickon dockings that only attach to Draymans; i.e.: Drayman-specific subunits. I'm not sure if you can control what subunits are on ships upon spawning them, tho.
Just create a Drayman milspec with and one w/o turrets - the one coming with the turrets only need to be spawned into flightgroups, the one w/o both in flightgroups and for sale to later be upgraded.Nah, another problem is we'd have to find a way to mod the engine so that ability to spawn ships depends on its having dockings; --not that this wouldn't be a good feature for the engine anyhow...
It'd spice up the game to see a Drayman and not knowing if it is an easy bait or a deadly destroyer IMHO.
About the names, consider me burned-out
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I thought of that first, actually, but then it sounded to me like revisions A, B, C, D... That's why I added the M. But I don't want to make Dilloh's head explodeZool wrote:Or just:
Drayman_C (Carrier)
Drayman_D (Destroyer)
Nice and simple.
May I summarize the question? It's not just about naming; but about what's wanted. The role of these modified ships. The history behind them. I've offered to model the Drayman CVL or whatever to add proper landing and takoff ramps. I've still got the regular Drayman to finish texturing, so no rush. But the question is:
Do we want a civilian (privateer) drayman modified for pirates and retros to carry their talons across jump points? Or do we want a modified military (WC1) drayman, as the confed militias would probably have, or both? And what about the destroyer variants? Do we need them, in the first place?
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It would be nice to have the variety but it's a lot of work to create and implement all there variants. Ultimately I don't think civilian agencies would be allowed to create their own "warship fleets" by the military so I don't think they wouls be allowed to have small carriers and destroyers. A couple of fighters escort per cargo ship IMO be adequate.Do we want a civilian (privateer) drayman modified for pirates and retros to carry their talons across jump points? Or do we want a modified military (WC1) drayman, as the confed militias would probably have, or both? And what about the destroyer variants? Do we need them, in the first place?
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