Keeping escorts with you
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- Explorer
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Keeping escorts with you
Playing 1.2. Is there a reliable way to keep your wingmen and your escorts (required for certain missions) near you? Often it happens that they simply disappear after jumping, despite constantly telling them to form on my wing and making sure they're close to me when I jump. Anyway to make them stick with you?
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- Elite Hunter
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Moving slowly unfortunately doesn't seem to help to have them jump with you. Though I've encountered it twice now that I made a jump, jumped immediately back to where I came from, enemies suddenly have appeared near my escort, and after eliminating those, the escort is willing to jump. So perhaps there's a system there. Problem though is you run quickly out of fuel because of all that unnecessary jumping.
Wingmen also seem to disappear after loading a save, but I guess that's inevitable.
Wingmen also seem to disappear after loading a save, but I guess that's inevitable.
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That doesn't work though if you want to use autopilot. Even if you set your speed sufficiently slow before putting on autopilot, by using autopilot it's automatically reset to maximum meaning your escorts can't keep up. Any way to prevent this?Dilloh wrote:Yes... move on slower.
Is that intended? Is there a way to edit them back in?It is indeed...
What's KI?To make escorts come closer to you, you should look up the KI py files. Most likely you might be able to alter distances or responding times here.
Thanks!
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After I autopilot, my escorts usually are 10000 to 15000 m/km (whatever it is) behind me, even if they were able to keep up with me at top speed (the case with stilettos) before.Dilloh wrote:Are you sure? I often have seen my wingmen or at ships I had to escort autopilot (spec) after some time to follow me.
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- Elite Hunter
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That's a normal condition. I agree that the PR wingmen are the most dumb I've ever seen in any sim, except of Eurofighter 2000. This surely needs to be overworked, but there's not much room to do so - think of what happens when you fly a Paradigm and your escort is flying at your side while your turrets shoot around. I think 6000 clicks would be a compromise.
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Is there ever going to be a 1.3?Dilloh wrote:This surely needs to be overworked
Bleh, flying a Paradigm is kinda besides the point of the game IMO. Anyway, when flying manually, escorts try to keep at a smart distance of 3000 metres behind me.but there's not much room to do so - think of what happens when you fly a Paradigm and your escort is flying at your side while your turrets shoot around. I think 6000 clicks would be a compromise.
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I for one browse both the GG and PR forums... Yes there will be a 1.3 ... but it'll be a little while as it's in beta testing. It'll be out soon hopefully though. And when the newer version of GG comes out we do have permission to use the code however the art work is a bit proprietary. So code wise we'll be up-to-date, but all the new high resolution images that GG has we can't use without permission. We'll need to make new ones on our own otherwise.
I have no clue if what you're talking about will be solved, but GG is switching to the Ogre engine. So I'm not sure where the update is headed here in the Vega Strike forums.
I have no clue if what you're talking about will be solved, but GG is switching to the Ogre engine. So I'm not sure where the update is headed here in the Vega Strike forums.
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- Elite Hunter
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I'm not sure, but I think Ogre will most likely only touch 3D graphics... I hope it'll not interfere the game structure itself (like having py, csv, xml files), or we'll have to make a completely new PU
Solving the escort distance problem is, if you ask me, just a matter of altering the py files located in AI.easy/medium/hard, but I haven't looked them up yet.
Solving the escort distance problem is, if you ask me, just a matter of altering the py files located in AI.easy/medium/hard, but I haven't looked them up yet.