I thought this was suitably awesome, also a few ideas I had.
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- Star Pilot
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I thought this was suitably awesome, also a few ideas I had.
http://www.wcnews.com/newestshots/full/ ... istmas.jpg
Also this site had a mass of WC info that some might find useful. http://www.wcnews.com/
What if there was a way so that you could get special equipment based on what factions you had a high percentage with? Maybe if you were friendly with the pirates you could buy a hidden compartment, which would also increase your cargo space and be immune to troublesome scans, or a missile type weapon that when it struck the target prevented your faction with that group going down (effectively EMPing the communications of the ship?), and what about a "cloaking" device, not really invisibility, but harder to detect at long radar range. Someone well off in the merchants guild could buy larger cargo hold increases. Someone in the mercenaries guild that had done enough missions (or whatever) could get better armor, radars, or engines. Those good with the militia had access to better weaponry and shields.
Is it possible to increase the space traffic? I think it is odd to roll up on a blockade point and see very little confed, or in some better developed systems (perry, new detroit, etc.) very little merc or cargo traffic.
And is it possible to add more stars? Isn't space teeming with the things? More cargo flying through space when a ship explodes, to make use of that pricey tractor beam? Is there a pirate version of the merc/merchant guilds and if not could there be?
Just a few things that breezed through my mind throughout the week. I know some or a lot of this may not be even possible, at least with PR. This game is already great, and tops most other games that have come out before or sense.
Also does anyone know of any other privateer-like games that are close to as much fun?
Also this site had a mass of WC info that some might find useful. http://www.wcnews.com/
What if there was a way so that you could get special equipment based on what factions you had a high percentage with? Maybe if you were friendly with the pirates you could buy a hidden compartment, which would also increase your cargo space and be immune to troublesome scans, or a missile type weapon that when it struck the target prevented your faction with that group going down (effectively EMPing the communications of the ship?), and what about a "cloaking" device, not really invisibility, but harder to detect at long radar range. Someone well off in the merchants guild could buy larger cargo hold increases. Someone in the mercenaries guild that had done enough missions (or whatever) could get better armor, radars, or engines. Those good with the militia had access to better weaponry and shields.
Is it possible to increase the space traffic? I think it is odd to roll up on a blockade point and see very little confed, or in some better developed systems (perry, new detroit, etc.) very little merc or cargo traffic.
And is it possible to add more stars? Isn't space teeming with the things? More cargo flying through space when a ship explodes, to make use of that pricey tractor beam? Is there a pirate version of the merc/merchant guilds and if not could there be?
Just a few things that breezed through my mind throughout the week. I know some or a lot of this may not be even possible, at least with PR. This game is already great, and tops most other games that have come out before or sense.
Also does anyone know of any other privateer-like games that are close to as much fun?
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- The Shepherd
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@scarredone http://www.wcnews.com/ is a nice site unfortunately certain individuals there hate us with a major passion so lurk for a while As for more systems and traffic coming the main engine has this capability but the mod crew are not using it ATM
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- Elite Hunter
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Or a Radar jammerwhat about a "cloaking" device, not really invisibility, but harder to detect at long radar range
Coming one. It's planned.What if there was a way so that you could get special equipment based on what factions you had a high percentage with?
I agree. I think there should be lots more ships around.Is it possible to increase the space traffic? I think it is odd to roll up on a blockade point and see very little confed, or in some better developed systems (perry, new detroit, etc.) very little merc or cargo traffic.
"The bullets come out of the slim end, mate!"
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- Elite Hunter
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Re: I thought this was suitably awesome, also a few ideas I
Hello again.
I see a problem with that. The original Privateer had that compartment which could be filled up with everything. PR uses a trick: You get "hidden brilliance" from Tayla. The cargo type itself is immune to scans and doesn't add cargo space. So, the cargo expansion would need to be modified to be safe from scans. That would need to be hardcoded and I assume that is beyond modding.scarredone wrote:Maybe if you were friendly with the pirates you could buy a hidden compartment, which would also increase your cargo space and be immune to troublesome scans
The same thing. A kill is a kill. I also don't see the logic why your foe should forgive you, just because you jam his comm.scarredone wrote:or a missile type weapon that when it struck the target prevented your faction with that group going down (effectively EMPing the communications of the ship?)
It existed and hell, I'll bring it back.scarredone wrote:and what about a "cloaking" device, not really invisibility, but harder to detect at long radar range.
As Andy said, there are efforts which go into this direction.scarredone wrote:Someone well off in the merchants guild could buy larger cargo hold increases. Someone in the mercenaries guild that had done enough missions (or whatever) could get better armor, radars, or engines. Those good with the militia had access to better weaponry and shields.
Quite easy. The game uses spawning points, e.g. Most militia flightgroups appear in Pyrenees for the first time. By adding more logic spawning points and increasing the average ship amount, you can create a lot of traffic. Still, the longer you fly around the more the ships will spread through Gemini. We could prevent that by removing most fighters the jump drive (I think of Retros, Kilrathi, NOT merchants), but then every system would need its own spawning point... I don't know if that'd work with realism.scarredone wrote:Is it possible to increase the space traffic? I think it is odd to roll up on a blockade point and see very little confed, or in some better developed systems (perry, new detroit, etc.) very little merc or cargo traffic.
Jep. Add the system to wcuniverse.xml and create a newstarsystem.system in /Sectors/Gemini.scarredone wrote:And is it possible to add more stars? Isn't space teeming with the things?
Someone else had that idea a few months ago. It should be somewhere in the python files. He vanished while searching for it.scarredone wrote:More cargo flying through space when a ship explodes, to make use of that pricey tractor beam?
There isn't yet and there could be. But it'd only make sense on pirate bases, and there is the mission computer offering enough dirty work.scarredone wrote:Is there a pirate version of the merc/merchant guilds and if not could there be?
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- Bounty Hunter
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Re: I thought this was suitably awesome, also a few ideas I
Sounds like something a german would say..Dilloh wrote: It existed and hell, I'll bring it back.
Bum bum BUM ::dramatic reverb::Dilloh wrote: Someone else had that idea a few months ago. It should be somewhere in the python files. He vanished while searching for it.
Sorry i'm a bit drunk...
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- Elite Hunter
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Re: I thought this was suitably awesome, also a few ideas I
LOL, ROFL, Knowing every one aversion to cloaking ships i will add the exalibar for me and come a hunting every one says a thing about.Dilloh wrote:It existed and hell, I'll bring it back.
Who was that?Dilloh wrote:Someone else had that idea a few months ago. It should be somewhere in the python files. He vanished while searching for it.scarredone wrote:More cargo flying through space when a ship explodes, to make use of that pricey tractor beam?
"The bullets come out of the slim end, mate!"
Sniper after dominating another Sniper
Team Fortress 2
Sniper after dominating another Sniper
Team Fortress 2
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- Star Pilot
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Well whoever you used the communications knockout missile on wouldn't forgive you. You would either kill them afterwards or tractor in their ship. That way the REST of the faction wouldn't find out about it.
And I didn't mean adding more systems, I meant the background while in space. More stars as in while flying around it would look like space instead of a hollywood set.
And I didn't mean adding more systems, I meant the background while in space. More stars as in while flying around it would look like space instead of a hollywood set.
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