Compiling Privateer 1.2 from SVN?

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starfires
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Compiling Privateer 1.2 from SVN?

Post by starfires »

Hello,
I am new to VegaStrike (but not new to programming) and I would like to try some ideas on the code. Is there an up-to-date document somewhere that explains what to get from where, compilation settings, required third party libraries, etc. in order to compile Privateer Remake 1.2 or later? If there is no document, is there a live person with the bandwidth to answer dumb questions about this?
The most prominent thread on this forum (linked from the Library sticky) still talks about CVS. I also tried compiling the VegaStrike trunk from SVN, but ran into compile errors involving multiple nested templates that I didn't feel like digging through to resolve (but I'm guessing one of my template libraries is out of date or missing).

If anybody cares, I'm trying to compile under Visual Studio 7 (or 6, if I have to) in Windows. The first idea I want to try involves an alternative mode of mouse control of both the ship and gimballed turrets.
loki1950
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Post by loki1950 »

Welcome starfires i assume that you have looked at http://vegastrike.sourceforge.net/wiki/ ... _Compiling i do not know if the current svn build will support the PR mod properly as to your errors post in the Compiling Problems forum.

Enjoy the Choice :)
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ace123
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Post by ace123 »

Hi starfires,
Glad to hear you are interested in working on code.

I would be interested seeing the template errors you are getting. Is this in VC6 or VC7 that you are having them? Was this in latest SVN? (yes, CVS is dead)

I'm pretty sure all VC versions work...VC6 is deprecated since OGRE will not support it, however it should work for the time being until we add OGRE in. (I sometimes use it simply because it is faster and it has an IDE that isn't so buggy.)

Anyway, the VC7 project should be more up-to-date.
starfires
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Post by starfires »

Yay, somebody is alive here! Thanks for the welcome.

loki, yes I've read that document, but it didn't instruct me to do anything special besides hitting the compile button (other than to select the configuration "Release Boost 131" that doesn't seem to exist).

I posted a sample of the compile errors in the Compiling Problems as you said, here:
http://vegastrike.sourceforge.net/forum ... 5908#75908

ace, the errors were in VC7 (DE 7.1.3088, .NET Framework 1.1.4322, under Windows XP SP2, if it helps).
The other question was where is the Privateer Remake mod? branches/privateer does not seem to contain any project or solution files -- does that mean no new source files have been introduced in the mod?
loki1950
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Post by loki1950 »

@starfires the mods are mostly data side with few if any modifications to the engine itself the download links for PR are in the sticky at the top of the forum as you probably have noticed there are binaries in the bin folder they are playable so you can play till you have your own build 8)

Enjoy the Choice :)
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z30
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Post by z30 »

quick question ~ what advantages will the VS 0.43 engine or latest stable SVN give our PR mod (if any) ?
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