more ships in random missions?

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rlaan
Merchant
Merchant
Posts: 37
Joined: Wed Dec 20, 2006 11:39 pm

more ships in random missions?

Post by rlaan »

hallo again

what must i edit to have in random bonty-missions more ships? that come more than max. 6 of the ... retros or pirates... i will have 15 or more

is that possible?

thx
micheal_andreas_stahl
Elite Hunter
Elite Hunter
Posts: 1030
Joined: Mon Apr 10, 2006 10:02 am
Location: Gemini, Troy, Helen

Post by micheal_andreas_stahl »

I have no clue..... But, in the systems with more than 4 nav points with six talons, that will wear your shields down.
"The bullets come out of the slim end, mate!"

Sniper after dominating another Sniper
Team Fortress 2
rlaan
Merchant
Merchant
Posts: 37
Joined: Wed Dec 20, 2006 11:39 pm

Post by rlaan »

yes... i will fly my ship burnig at home today.... hi hi

i have found it in the dynamic_mission.py

def generateCleansweep
in the line:

minship = maxship (last number set to 16) "(1,16)"
now up to 16 ships in cleansweep....

and by bounty in the line:

diff=vsrandom.randrange (...) (0,adjustQuantityDifficulty(16))
now upto 16 shups in bounty missions.... har har har...

the missions in palan? realy cool 8) that is adrenalin!


now i try to gif the pirates more ships,like talons AND Orions... can evrybody help me

thx
Dilloh
Elite Hunter
Elite Hunter
Posts: 1149
Joined: Mon Aug 14, 2006 3:56 pm
Location: Black Forest, Germany

Post by Dilloh »

Hi,

I've posted a reply into your other topic. Oh, and please take a look at www.dilloh.keepfree.de , I'm currently working at a privateer remake mod homepage and I'm looking for authors to create new stuff.
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