hello there
sorry for my bad english
i have createt any new ships for privateer(remake), now
i try to give any factions(?pirates, Retro, Kilrah ...) new and more shiptypes...
always the same talons and not enough commandships...
but i cant find the right files to do this....
so i have createt a ship names "Defender", now the pirates must fly the Talon AND the Defender. I have set it in the /modules/faction_ships.py by fighters " (...) ("talon", (...) , "Defender",), #pirates
but its has not effect of the game
please help me
thanx
need help by modify faction shipstypes
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- Merchant
- Posts: 37
- Joined: Wed Dec 20, 2006 11:39 pm
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- Elite Hunter
- Posts: 1149
- Joined: Mon Aug 14, 2006 3:56 pm
- Location: Black Forest, Germany
Open with notepad: /Privateer/modules/faction_ships.py
You'll eventually find the following block:
Please tell us more about your "defender", either by screenshots and specs or better by making it available to download!
You'll eventually find the following block:
Look at the marked text, you'll see the "defender" is noted twice in the pirates line. It will be generated during missions or in cruising mode. The more often it is "mentioned", the more often it will appear. Example: The upper case will create two out of seven ships as "defenders". So if you encounter a pirate flightgroup with seven fighters, there'll be two defenders in average. You can also input capships into the line, but this might also influence especially campaign missions by making them too easy (drayman) or too hard (paradigm).fighters = (("stiletto","ferret","ferret","gladius","sabre","broadsword",), #confed
("sartha","sartha","sartha","dralthi","dralthi","grikath","gothri",), #kilrathi
("steltek_fighter",), #nephilim
("tarsus","tarsus","tarsusMk2","tarsusMk2","galaxyhk","galaxy","orion","orionMk2",), #merchant
("talon","talon","krant","sparrowhawk"), #retro
("talon","talon","talon","talon","talon","sparrowhawk","defender","defender"), #pirates
("demon","demon","demon","orionMk2b","orionMk2H","centurion","galaxygs"), #hunter
("talon","talon","sparrowhawk","scimitar","gladius","hornet","hornet","kukhri","raptor",), #militia
("salthi","salthi.particle"), #unknown
("tarsus","gladius","talon","talon","talon","drayman",),#landreich
("tarsus","gladius","talon","talon","talon","drayman",),#border_worlds
("stiletto",), #firekkan
("stiletto",), #AWACS
)
isBomber = {"broadsword":2,"gladius":4,"gothri":6,"grikath":8}
capitals = (("paradigm",), #confed
("kamekh",), #kilrathi
("done",), #nephilim
("drayman",), #merchant
("drayman",), #retro
("drayman",), #pirates
("drayman",), #hunter
("draymanCVL",), #militia
("kamekh",), #unknown
("drayman",),#landreich
("paradigm",),#border_worlds
("drayman",), #firekkan
("paradigm","drayman","drayman","drayman",), #AWACS
)
Please tell us more about your "defender", either by screenshots and specs or better by making it available to download!
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- Merchant
- Posts: 37
- Joined: Wed Dec 20, 2006 11:39 pm
ahh... thanx,
oh! i see the line
is that correctly or must that be a "drone"??
i have createt and modyfied any ships, weapons, bases... ships and bases mostly adapted from Vegastrike and new betextured with kilrathi camonflage and signs
i hope i understand that corektly, example:
i hope i can use my old savegame... i try it now
thanx
oh! i see the line
thats was by me also, i have think i have do an error and delete the "r"...("done",), #nephilim
is that correctly or must that be a "drone"??
i have createt and modyfied any ships, weapons, bases... ships and bases mostly adapted from Vegastrike and new betextured with kilrathi camonflage and signs
i hope i understand that corektly, example:
that mean the talon and the hornet ar possible in mission and cruising mode. but the ship they only once "mentioned" they only in missions?("talon","talon","sparrowhawk","scimitar","gladius","hornet","hornet","kukhri","raptor",), #militia
i hope i can use my old savegame... i try it now
thanx
-
- Merchant
- Posts: 37
- Joined: Wed Dec 20, 2006 11:39 pm
-
- Elite Hunter
- Posts: 1149
- Joined: Mon Aug 14, 2006 3:56 pm
- Location: Black Forest, Germany
-
- Elite Hunter
- Posts: 1149
- Joined: Mon Aug 14, 2006 3:56 pm
- Location: Black Forest, Germany
Das wird meines Wissens komplett in factions.py geregelt. Wenn ich dir das jetzt alles erkläre drehst du völlig hohl. Die Datei ist einfach zu bearbeiten. Du gibst den Predators die folgende Nummer (13?), eigene Schiffstypen, Heimatsysteme (dort werden Schiffe generiert), Schwadronengrößen, etc. Einfach von den anderen Einträgen abkupfern via Kopieren+Einfügen und entsprechend modifizieren.
Was ist das für ein nettes Bildchen da?
Was ist das für ein nettes Bildchen da?