stiletto cockpit
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stiletto cockpit
I read here that PR 1.3 was coming soon, so I took the time and completed the half done stiletto cockpit which was gathering virtual dust on my harddrive. Sent it to the usual mail...
Some screenshots:
Some screenshots:
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Can you also send it to spiritplumber@gmail.com?
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Masteroforion has already done the work -- just change a units.csv cockpit reference to stiletto-cockpit.cpt to use it.
By the way z30.... are you using the units.csv you got from WCU, or the one you got from PR for your variants?
Also, did you download the multiplayer client? All the WC1 cockpits are in there (and more).
By the way z30.... are you using the units.csv you got from WCU, or the one you got from PR for your variants?
Also, did you download the multiplayer client? All the WC1 cockpits are in there (and more).
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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I'm using the units.csv from WCU mostly for the new ships. For the stock PR ships & their variants the units.csv from PR. Which would you recommend as the better choice?spiritplumber wrote:Masteroforion has already done the work -- just change a units.csv cockpit reference to stiletto-cockpit.cpt to use it.
By the way z30.... are you using the units.csv you got from WCU, or the one you got from PR for your variants?
Also, did you download the multiplayer client? All the WC1 cockpits are in there (and more).
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No idea whatever works best for you... if you use the WCU file, it would be easier for me to backport everything if/when that's considered desirable.
Again, look at the multiplayer client.... I did a lot of refining work on the WC1-era ships. Hope it helps?
Again, look at the multiplayer client.... I did a lot of refining work on the WC1-era ships. Hope it helps?
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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- Expert Mercenary
- Posts: 808
- Joined: Wed Nov 02, 2005 4:42 am
I actually got to play for a bit before some Hornets blasted me, having some problems with logging in with my username instead of guest.spiritplumber wrote:No idea whatever works best for you... if you use the WCU file, it would be easier for me to backport everything if/when that's considered desirable.
Again, look at the multiplayer client.... I did a lot of refining work on the WC1-era ships. Hope it helps?
Nice job with the cockpits, they do have issues under PR though I'm confident those will be addressed.
All this immersion in WC1 ships has had me checking out the WC CiC timeline and the more structured timeline at www.wc-aces.com. It should be possible to tie in some WC1 & 2 storylines either as references backdrops or aftermaths in some special Privateer missions.
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reworked cockpits
I did a paintshop rework of the Salthi and Dralthi cockpits. These are not the great hi-res renderings like the other ships, but they are far better than what I downloaded with PR 1.2. ( If someone with CVS access to the code wants to include them with future downloads, feel free, no credit required.)
I also reconfigured the Demon cockpit to greatly improve visibility.
EDIT
I was going to share them with you all, but I can't seem to get the attachement to upload.
EDIT
OK, no files. 1 meg is just not big enuff, even when I break them into individual packages by ship. I had to rework a lot of stuff on all of them, including the .cpt and .spr files, so it wouldn't do any good to just upload the images.
Sorry folks.
EDIT
Here's a screenshot of the Demon cockpit.
EDIT
Here's a screenshot of a brand new cockpit for a brand new ship I made.
I also reconfigured the Demon cockpit to greatly improve visibility.
EDIT
I was going to share them with you all, but I can't seem to get the attachement to upload.
EDIT
OK, no files. 1 meg is just not big enuff, even when I break them into individual packages by ship. I had to rework a lot of stuff on all of them, including the .cpt and .spr files, so it wouldn't do any good to just upload the images.
Sorry folks.
EDIT
Here's a screenshot of the Demon cockpit.
EDIT
Here's a screenshot of a brand new cockpit for a brand new ship I made.
You do not have the required permissions to view the files attached to this post.
Last edited by Paul on Sat Feb 03, 2007 12:13 am, edited 2 times in total.
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RE:
Go to www.photobucket.com
it's what I use for all my images and it works just fine. It's free, but keep in mind the Terms of Use though.
Go here for an example: http://vegastrike.sourceforge.net/forum ... 96364ffc1f
EDIT: If you actually have your own web space then nvm. That kind of hosting is sooo much better if you can afford domain/internet-service.
I personally live in Alaska where everything we get is just... well call where I live a backwater town and that's perfect... 32kb upload speeds and up to 512kb downloads. (Internet services here suck and are very expecive for just that, so I can't host anything on my own without really slow speeds and going over bandwidth limits (about 5 gigs at best))
\( v.v);/
it's what I use for all my images and it works just fine. It's free, but keep in mind the Terms of Use though.
Go here for an example: http://vegastrike.sourceforge.net/forum ... 96364ffc1f
EDIT: If you actually have your own web space then nvm. That kind of hosting is sooo much better if you can afford domain/internet-service.
I personally live in Alaska where everything we get is just... well call where I live a backwater town and that's perfect... 32kb upload speeds and up to 512kb downloads. (Internet services here suck and are very expecive for just that, so I can't host anything on my own without really slow speeds and going over bandwidth limits (about 5 gigs at best))
\( v.v);/
/v\4¥ 7|-|3 1337 |33 vv17|-| j00!
If you can't read it, it's obviously not.
If you can't read it, it's obviously not.
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Hey, that's much better than dial-up, though I'd have the possibility to get broadband (up to 768Kbytesec/down) if I'd want to afford it. I've got physical download rates of 2kb/s, and I sometimes think I'd be faster if I sent everybody a letter including my posts. Maybe it's because Germany looks like Alaska currently?
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Great cockpit design but two questions/suggestions
-Is the HUD display going to be like how it is in the picture? As in a 3D camera view of your targetted craft?
-Are some of the other cockpits going to remove that legs+joystick graphic soon? It feels kinda... odd to see me spinning around in my ship and seeing how neither of my arms/legs react >_>
-Is the HUD display going to be like how it is in the picture? As in a 3D camera view of your targetted craft?
-Are some of the other cockpits going to remove that legs+joystick graphic soon? It feels kinda... odd to see me spinning around in my ship and seeing how neither of my arms/legs react >_>
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HUDs refer always to the ship model, not to the cockpit. When a new ship is designed, the designer decides how the HUD looks like. But there's always a choice as HUDs are quite easy to design.
The legs are taken from wc1/wc2 and just offer a variety. Cockpits are simple, static images, so you won't get anything moving in there unless you work on its code.
The legs are taken from wc1/wc2 and just offer a variety. Cockpits are simple, static images, so you won't get anything moving in there unless you work on its code.