WCU ships in Privateer
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Look closely at the radar ship image. When you fire Proton torpedos at the target the hull & armor go red but the shields remained untouched.micheal_andreas_stahl wrote:How can Protons be ship killers? They don't do any Damage. Though they do bring down sheilds quickly.
This is why ships like the Gladius carry them, they don't have enough firepower to pierce the phase shields of capital ships.
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Sorry my mistake - you're right Michael it does hit the shields first.z30 wrote:Look closely at the radar ship image. When you fire Proton torpedos at the target the hull & armor go red but the shields remained untouched.micheal_andreas_stahl wrote:How can Protons be ship killers? They don't do any Damage. Though they do bring down sheilds quickly.
This is why ships like the Gladius carry them, they don't have enough firepower to pierce the phase shields of capital ships.
Goss, a Hunter Raptor variant please - one with a turret underneath near that lightning symbol.
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Don't know if anyone has requested this before but how about the Tiger Claw? Maybe tone it down a bit (but as I remember from the original game it was getting its butt kicked on a regular basis)... but it could be a transfer from the front, just to old to be on the front line anymore so the confeds would have a baby carrier to patrol the blockade points or something like that.... just a thought.
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From the ship conversion and/or development thread...
ozyran wrote:So....has anyone thought about resurrecting the TCS Tiger's Claw?
*EDIT* I just got done cruising the VegaStrike forums. HOLY CRAP, MAN!! I saw the level of work going into the TCS Tiger's Claw for the original Wing Commander. I about choked! It looks like this modelling this is a bit bite to chew on; I barely know how to paint anything in MS Paint, let alone model anything in Wings 3D. Thanks for your help, z30; I'm going to sit and think about this before I try to build any models. 'Twas a dream....merely a dream...
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Krant
I've finally been able to integrate the Kilrathi Krant medium fighter into the PR usermod patch. It will appear in the game as a retro craft. Its part of the storyline we're building into it where the Kilrath are arming the Retros in a desperate attempt to create chaos behind the front lines.
The Krant is being aligned with the JFS stats here :
http://tactics.solsector.net/kilrathi-list.htm#
I'm also balancing it against the Talon to be more missile heavy. Currently it now has dual 4 round light-medium missile launchers and two light-medium gun mounts. It also has level a 3 reactor & level 2 shields -.
Description below taken from JFS site :
"The Krant fighter was a solid Kilrathi fighter, and the first successful Kilrathi attempt to move away from their classic heavy offensive design to a more heavy-endurance. It's only short-coming was its lack of heavy beam weapons, but this was offset by heavy missile loadout and defensive capabilities, as well as it's high speed and maneuverabilty. This craft is most useful when used for strikes against transports or escort of larger Kilrathi ships."
The Krant is being aligned with the JFS stats here :
http://tactics.solsector.net/kilrathi-list.htm#
I'm also balancing it against the Talon to be more missile heavy. Currently it now has dual 4 round light-medium missile launchers and two light-medium gun mounts. It also has level a 3 reactor & level 2 shields -.
Description below taken from JFS site :
"The Krant fighter was a solid Kilrathi fighter, and the first successful Kilrathi attempt to move away from their classic heavy offensive design to a more heavy-endurance. It's only short-coming was its lack of heavy beam weapons, but this was offset by heavy missile loadout and defensive capabilities, as well as it's high speed and maneuverabilty. This craft is most useful when used for strikes against transports or escort of larger Kilrathi ships."
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There are Confed & Kilrathi cruisers, destroyers and capships available in WCU. Some of the older ones (circa 2667 or 2654) may be ported over to PR in the patch after this.Mordred wrote:Don't know if anyone has requested this before but how about the Tiger Claw? Maybe tone it down a bit (but as I remember from the original game it was getting its butt kicked on a regular basis)... but it could be a transfer from the front, just to old to be on the front line anymore so the confeds would have a baby carrier to patrol the blockade points or something like that.... just a thought.
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Sartha fighter
I've decided to change the composition of the Kilrathi fighters in PR. The Dralthi we see is actually the Dralthi III , a medium fighter.
The addition of the Sartha light fighter would fill the light/medium/heavy (gothri) Kilrathi fighter range and make Gothri encounters rarer (which makes sense since this is a frontline fighter after all).
From JFS :
"The Sartha was created to be the successor to the cheap Salthi fighter. The Kilrathi engineers increased the firepower with neutron guns, of which there was an excess in the Kilrathi inventory. The Kilrathi Sartha is a light fighter comparable to the Epee or Ferret, in that its incredible speed and agility made it ideal for patrols. Even though its shields and armor are extremely weak, this fighter is at its most dangerous when confronting the enemy in swarms, as its neutron guns can easily wear down the shields of an opposing fighter."
The addition of the Sartha light fighter would fill the light/medium/heavy (gothri) Kilrathi fighter range and make Gothri encounters rarer (which makes sense since this is a frontline fighter after all).
From JFS :
"The Sartha was created to be the successor to the cheap Salthi fighter. The Kilrathi engineers increased the firepower with neutron guns, of which there was an excess in the Kilrathi inventory. The Kilrathi Sartha is a light fighter comparable to the Epee or Ferret, in that its incredible speed and agility made it ideal for patrols. Even though its shields and armor are extremely weak, this fighter is at its most dangerous when confronting the enemy in swarms, as its neutron guns can easily wear down the shields of an opposing fighter."
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Dralthi II - if the WCU model is decent okmicheal_andreas_stahl wrote:Please add the dralthi II, as it appears to be a little better. Oh, PLEASE PLEASE PLEASE GET THE HELCAT IV. i love that ship. oh and thew strike saber.
Strike Saber - none in WCU ship file units , sorry
HellCat V - wrong era, something this recent would be in the frontlines and not way behind it.
The textures look great though and it gives me an idea. Since this is the only fighter that can land on through the atmosphere maybe restricting all other fighters to space stations and other space bound locations would make sense.
Only merchant ships would be able to land, which would be one reason for their size.
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...and of course I missed the obvious fact that the Sabre, the ship the Strike Sabre was based on , is in WCU.micheal_andreas_stahl wrote:Please add the dralthi II, as it appears to be a little better. Oh, PLEASE PLEASE PLEASE GET THE HELCAT IV. i love that ship. oh and thew strike saber.
Strike Saber will just be a variant - we'll see if the basic model is decent.
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Well, there are jumps to kilrathi places and Gemini would make them (Hellcats). Oh, sigh.z30 wrote:Dralthi II - if the WCU model is decent okmicheal_andreas_stahl wrote:Please add the dralthi II, as it appears to be a little better. Oh, PLEASE PLEASE PLEASE GET THE HELCAT IV. i love that ship. oh and thew strike saber.
Strike Saber - none in WCU ship file units , sorry
HellCat V - wrong era, something this recent would be in the frontlines and not way behind it.
The textures look great though and it gives me an idea. Since this is the only fighter that can land on through the atmosphere maybe restricting all other fighters to space stations and other space bound locations would make sense.
Only merchant ships would be able to land, which would be one reason for their size.
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The Sabre model is ok - this heavy fighter is going in, plus a Strike Sabre variant will also be in the beta patch.z30 wrote:
...and of course I missed the obvious fact that the Sabre, the ship the Strike Sabre was based on , is in WCU.
Strike Saber will just be a variant - we'll see if the basic model is decent.
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Scimitar
I'm putting the Scimitar through it's paces in the mod and tweaking it to be more unique and a complementary ship to the militia Kukhri/Gladius.
http://tactics.solsector.net/confed-list.htm#
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The Scimitar was the result of a crash program to rebuild the Confederation Space Force due to losses in the McAuliffe Ambush and the start of the Kilrathi war. Intended as a stop-gap replacement of aging Hurricanes, the Scimitar was initially designated as the CF-105 Near the end of its development, BuShips redesignated the Scimitar. Mass production began in 2635.
"The Slug" (aka. “Flying Pigâ€
http://tactics.solsector.net/confed-list.htm#
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The Scimitar was the result of a crash program to rebuild the Confederation Space Force due to losses in the McAuliffe Ambush and the start of the Kilrathi war. Intended as a stop-gap replacement of aging Hurricanes, the Scimitar was initially designated as the CF-105 Near the end of its development, BuShips redesignated the Scimitar. Mass production began in 2635.
"The Slug" (aka. “Flying Pigâ€
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After the last mission in the campaign you are given a special access and can buy confed ships. Why not buy one there. there's got to be one for sale.OnyxPaladin wrote:True enough, but if you somehow managed to get one every confed in gemini would want your head on a pike. Can you say "stolen military technology" or perhaps "high treason"?
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The last mission in the main storyline is the perfect starting point for a ConFed career - an alternate path where whats-his-name accepts the offer to join them.micheal_andreas_stahl wrote:After the last mission in the campaign you are given a special access and can buy confed ships. Why not buy one there. there's got to be one for sale.OnyxPaladin wrote:True enough, but if you somehow managed to get one every confed in gemini would want your head on a pike. Can you say "stolen military technology" or perhaps "high treason"?
This would lead to special ships being available and maybe the opportunity to pilot a corvette or destroyer. WCU has several models already, its just a matter of porting them over to PR.
The Tayla missions, on the other hand, could lead to joining the Pirate guild. You'd still get to do the main storyline but from another perspective.
It would be nice if we could build a complete plot line where the new Pirate system is found, the HQ (Tortuga) built and special ships (such as the Cutlass) become available.
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That would be good. You could then get a Hellcat.z30 wrote:The last mission in the main storyline is the perfect starting point for a ConFed career - an alternate path where whats-his-name accepts the offer to join them.
This would lead to special ships being available and maybe the opportunity to pilot a corvette or destroyer. WCU has several models already, its just a matter of porting them over to PR.
The Tayla missions, on the other hand, could lead to joining the Pirate guild. You'd still get to do the main storyline but from another perspective.
It would be nice if we could build a complete plot line where the new Pirate system is found, the HQ (Tortuga) built and special ships (such as the Cutlass) become available.
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There should be ships you can only get by finishing special missions, so this is not a bad idea.micheal_andreas_stahl wrote:There is a game i once played through. you rise through the ranks of the navy and the top guy offers you a ship that you can't normally buy. Could this be the same with the Hellcat?
Still not too sure about placing the HellCat in - the only thing special about it is its ability to land on planets. But then, the Morningstar can do that and its in the right time span.
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Yeah but it doesn't look as good!!!z30 wrote:There should be ships you can only get by finishing special missions, so this is not a bad idea.micheal_andreas_stahl wrote:There is a game i once played through. you rise through the ranks of the navy and the top guy offers you a ship that you can't normally buy. Could this be the same with the Hellcat?
Still not too sure about placing the HellCat in - the only thing special about it is its ability to land on planets. But then, the Morningstar can do that and its in the right time span.
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Sigh. maybe i should just let it drop and live with the morning star.
A lot of these craft were never able to house a jump drive, so that would mean if you would want to bring the WC ships in PR as close to what they were in WC you would need to either have a carrier or cap ship around when you meet these craft, or have very limited jump distances.
This is about the thunderbolt. Sounds like me(italics)
The F-66A Thunderbolt VII was unveiled in 2668 and officially replaced the F-57C Sabre as the Confederation’s primary heavy fighter in 2669. Sacrificing mobility for sheer staying power, the ‘Thud’ performs exceptionally well against Kilrathi medium and heavy fighters and also against light capital ships.
Packing the most dangerous combination of firepower currently in use on a fighter, the F-66A’s beam weaponry consists of dual plasma cannons, dual photon cannons, and dual meson blasters. With this devastating firepower, a Thunderbolt’s ‘Sunday Punch’ will create havoc for any kitty within range. Complemented by a six-pack of missile hardpoints, a single Lance torpedo provides a Thunderbolt’s main offensive punch. Its combination of weapons provides massive striking power for a non-bomber vessel and Thunderbolt VII pilots have scored kills against Kilrathi capital ships ranging from transports, corvettes, frigates, destroyer escorts, and fleet destroyers.
The Thunderbolt’s main weakness comes in its poor speed, agility, and acceleration in respect to faster, more nimble light fighters. The ship turn radius reminds some of the old Raptors and some have nicknamed the Thunderbolt VII the “Lead Sled.â€
A lot of these craft were never able to house a jump drive, so that would mean if you would want to bring the WC ships in PR as close to what they were in WC you would need to either have a carrier or cap ship around when you meet these craft, or have very limited jump distances.
This is about the thunderbolt. Sounds like me(italics)
The F-66A Thunderbolt VII was unveiled in 2668 and officially replaced the F-57C Sabre as the Confederation’s primary heavy fighter in 2669. Sacrificing mobility for sheer staying power, the ‘Thud’ performs exceptionally well against Kilrathi medium and heavy fighters and also against light capital ships.
Packing the most dangerous combination of firepower currently in use on a fighter, the F-66A’s beam weaponry consists of dual plasma cannons, dual photon cannons, and dual meson blasters. With this devastating firepower, a Thunderbolt’s ‘Sunday Punch’ will create havoc for any kitty within range. Complemented by a six-pack of missile hardpoints, a single Lance torpedo provides a Thunderbolt’s main offensive punch. Its combination of weapons provides massive striking power for a non-bomber vessel and Thunderbolt VII pilots have scored kills against Kilrathi capital ships ranging from transports, corvettes, frigates, destroyer escorts, and fleet destroyers.
The Thunderbolt’s main weakness comes in its poor speed, agility, and acceleration in respect to faster, more nimble light fighters. The ship turn radius reminds some of the old Raptors and some have nicknamed the Thunderbolt VII the “Lead Sled.â€
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