BroadSword revisited

Forum For Privateer Remake
Post Reply
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

BroadSword revisited

Post by z30 »

I've made the BroadSword an experimental platform for some of the ideas planned for the upgraded Drayman. Among these :

* missile capacity to sustain a barrage of FF & HS missiles

* expanded cargo hold for 1-2 fighters

Turrets, the Broadsword already has. What I'm finding out is that if the right combo is there missiles/fighters/turrets then you stand a good chance of surviving a hostile encounter (no matter how slow,big and vulnerable you may be)

The approach I'm trying when faced with multiple enemy fighters is something like this:

1) Missile barrage, as many as you can fire - this usually takes out a couple of bogeys

2) Eject fighter (s) or order them to rush forward & attack

3) Place all turrets in fire-at-will mode

The forward heavy guns on the Broadsword are almost an afterthought. When you're this big & slow it's unlikely you'll turn fast enough to bring them around fast enough.

Am having a hard time though tractoring my escorts back into the cargo hold - anybody have techniques and/or commands to make this process easier ?
Gosshawk
Bounty Hunter
Bounty Hunter
Posts: 159
Joined: Wed Sep 07, 2005 2:24 am
Location: Alberta,Canada

Post by Gosshawk »

Good idea. Mybe put an autotracked tractor beam on a down angle so you just pass over your target and it brings it into the bay.
micheal_andreas_stahl
Elite Hunter
Elite Hunter
Posts: 1030
Joined: Mon Apr 10, 2006 10:02 am
Location: Gemini, Troy, Helen

Post by micheal_andreas_stahl »

Try adding afterburners
"The bullets come out of the slim end, mate!"

Sniper after dominating another Sniper
Team Fortress 2
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

Post by z30 »

micheal_andreas_stahl wrote:Try adding afterburners
The afterburners don't work the usual way on the BroadSword & Drayman - the ship actually decelerates :)
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

Post by z30 »

The Talon-S (Sparrowhawk) with improved shields & equipment is now a viable escort. It partners well with the Tarsus Mk2, for every 2000 tons of cargo hold space I would recommend 2 TMk2's & 3 T-s.

The modified Tarsus is still the tougher escort, nimble , hard to hit and with more firepower but it can't chase down targets fleeing at 1000kph or get to a spot as quickly as the TS.

Imho, with these two ships in your cargo hold you probably have the wingmen part of the mission pretty much covered. Other fighters have more guns,missiles, armor & even speed but with a DCV (assuming 7k cargo hold) you can field 7 TMk2's & ~11 T-s escorts.

That's a hell lot of firepower & numbers, even if you load up on Dralth's & Gothri's using the rationalized cargo value system you probably couldn't match this.
micheal_andreas_stahl
Elite Hunter
Elite Hunter
Posts: 1030
Joined: Mon Apr 10, 2006 10:02 am
Location: Gemini, Troy, Helen

Post by micheal_andreas_stahl »

z30 wrote:
micheal_andreas_stahl wrote:Try adding afterburners
The afterburners don't work the usual way on the BroadSword & Drayman - the ship actually decelerates :)
Is there any way to fix this?
"The bullets come out of the slim end, mate!"

Sniper after dominating another Sniper
Team Fortress 2
micheal_andreas_stahl
Elite Hunter
Elite Hunter
Posts: 1030
Joined: Mon Apr 10, 2006 10:02 am
Location: Gemini, Troy, Helen

Post by micheal_andreas_stahl »

z30 wrote:
micheal_andreas_stahl wrote:Try adding afterburners
The afterburners don't work the usual way on the BroadSword & Drayman - the ship actually decelerates :)
Is there any way to fix this?

And whats this about the "Talon-s"?
"The bullets come out of the slim end, mate!"

Sniper after dominating another Sniper
Team Fortress 2
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

Post by z30 »

micheal_andreas_stahl wrote:
z30 wrote:
micheal_andreas_stahl wrote:Try adding afterburners
The afterburners don't work the usual way on the BroadSword & Drayman - the ship actually decelerates :)
Is there any way to fix this?

And whats this about the "Talon-s"?
I suspect that one of the python modules has this logic restriction in it. At this point I don't want to alter the program logic unless it's to add features.

The Talon-S is the Sparrowhawk (modified Talon) I was discussing in the Tarsus Mk2 thread.
Post Reply