Drayman & turrents... :(

Forum For Privateer Remake
z30
Expert Mercenary
Expert Mercenary
Posts: 808
Joined: Wed Nov 02, 2005 4:42 am

Post by z30 »

Gosshawk wrote:Maybe thats why it didn't work for me, as I just added lines, rather than replace current ones.

I think we should try to include as many varients as possible.

Aswell, I'm switching the main guns on the DCV to fire missiles, and am going to add a special hp where the bulge is under the hull at the front. I'll test it tonite after work. I'll go kilrathi hunting and see how long I last. I figure if it can knock a couple out by itself, than adding fighters should put it where we want it.

Cheers
The missiles are more effective against Talon/Dralthi swarms so this direction feels right. FF missiles will probably be the preferred weapon.

I'll post my ship generation settings in a few hours , we'll see how many variants can fit in :)
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