Roman Lynch and Oxford Missions

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Draken Stark
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Roman Lynch and Oxford Missions

Post by Draken Stark »

The last mission I did with Roman was a little confusing. I went to liverpool and nothing happened. After that I went to Oxford anyway and started the library missions. The third mission is next to imposible due to the horrible (by horrible I mean way too good) manuverability of the hunter ships I can't aim at them worth ----. So if there's anything that could posibly help me, please inform me of it.
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Post by blue_paladin42 »

one of two things. Auto trackers, or perseverence. Its possible to do, without autotrackers, even on hard. I managed, and I can't aim. Those autotrackers make life easier though.
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Post by Ge0rgy »

*laugh* there is someone with exactly the same problem than i had ;)
if you scroll back in the threads there is a thread started by me in which that mission is discussed ;)

that liverpool-mission is a trap.
lynch sends you there that miggs can kill you in space above liverpool.
normally you get attacked by him as you get there.

this lynch has to get lynched! *lol*
unfortunately you can find him nowhere after you reached liverpool alive.

bastard...

well..
that oxford-misison is really funny...
that ships are fast and maneuverable and you always have to watch out not to hit the drayman yourself and thus helping them, but its doable.

greetings,
Ge0rgy
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Post by hellcatv »

ya you should have noticed miggs on the way
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z30
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Post by z30 »

Ge0rgy wrote:
that liverpool-mission is a trap.
lynch sends you there that miggs can kill you in space above liverpool.
normally you get attacked by him as you get there.

this lynch has to get lynched! *lol*
unfortunately you can find him nowhere after you reached liverpool alive.

bastard...

well..
that oxford-misison is really funny...
that ships are fast and maneuverable and you always have to watch out not to hit the drayman yourself and thus helping them, but its doable.
Yeah, went back to the Constantinople bar to look for the bastard and he wasn't there.

And yes, it should have been obvious that the "labor problem" Miggs was taking care of was me.

Actually came within one or two more hunter targets with my dual DF (w/autotracking) rig. I'm having the same problem with the Kilrathi's - hunter ships are friendly so my turrets remain silent until one of them turns red.

You can actually accept the Oxford 3rd mission (don't go first to the jump point where the Drayman is) then jump to the XXN system to pickup wingmen from Joplin station.

I can't seem to ever get access to wingmen at Oxford itself, hence the detour.

At this point, the Drayman (and hunters) are usually at XXN - you don't have to jump back to complete the mission.

I found out though that having 5 wingmen is confusing, so have cut down to 3 and loaded up with FF missiles. These are in scarce supply so just keep saving the game ,quit then startup to refresh the FF inventory.

Will let you guys know if the tactic works :)
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Post by Duke Derek »

target one and keep hitting 4 (i think it's 4, whatever the hostile communications one is) and eventually they'll turn round and go for you, then repeat on the rest.

that or take a bit of a side mission to get into their bad books...
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Post by z30 »

Duke Derek wrote:target one and keep hitting 4 (i think it's 4, whatever the hostile communications one is) and eventually they'll turn round and go for you, then repeat on the rest.

that or take a bit of a side mission to get into their bad books...
great idea, am sloggin through the mission now.

The "Guard/Escort" target wingmen option will be a great relief once it's implemented - the "Help me" key actually seems to work when I'm being swarmed so being able to apply that AI to a slow lumbering Drayman you're guarding would be really help.
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Lynch and Miggs...

Post by Draken Stark »

I NEVER had any visual or verbal contact with Miggs or Lynch after I left New Constantanople or when I went to Liverpool.

Is it posible that I docking with liverpool too fast would skip the trap?

I had a Centurian with afterburners (1000 KPS)

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I've noticed that when you set your speed it only goes up to 499 while the ship goes 500. In the REAL original the speed setting goes up to 500 while speed goes to 499. Why the switch?
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Post by nersd »

I tried that mission again and again but the hunters are too much. During the first hunters attacking the drayman I had to fly in firing-range. When I'm arriving and open fire on the first hunters (with plasmas & autotrackers) the shields of the drayman are completely down. 30-40 Seconds later the drayman is history, not enough time for me to kill 8 or more hunters they WILL NOT turn to me :? And sorry, my autotrackers don't aim much better than me......... :evil: Not at these hunters! The Missiles too........ :cry:
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Post by Draken Stark »

nersd wrote:I tried that mission again and again but the hunters are too much. During the first hunters attacking the drayman I had to fly in firing-range. When I'm arriving and open fire on the first hunters (with plasmas & autotrackers) the shields of the drayman are completely down. 30-40 Seconds later the drayman is history, not enough time for me to kill 8 or more hunters they WILL NOT turn to me :? And sorry, my autotrackers don't aim much better than me......... :evil: Not at these hunters! The Missiles too........ :cry:
That's what I'm stuck with. :?
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Post by RET »

I was having problems with this mission as well until someone told me how to edit the mission so that you fight talons instead of demons. MUCH easier. If I try to explain how to do it you might end up destroying your computer but I am sure someone else can. :wink:
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Post by z30 »

Draken Stark wrote:
nersd wrote:I tried that mission again and again but the hunters are too much. During the first hunters attacking the drayman I had to fly in firing-range. When I'm arriving and open fire on the first hunters (with plasmas & autotrackers) the shields of the drayman are completely down. 30-40 Seconds later the drayman is history, not enough time for me to kill 8 or more hunters they WILL NOT turn to me :? And sorry, my autotrackers don't aim much better than me......... :evil: Not at these hunters! The Missiles too........ :cry:
That's what I'm stuck with. :?
Still stuck there too, trying out diff. combos to beat the mission. The Demons are a far harder bunch to handle than an equal number of Talons. I do hang back behind the Drayman and try to pick them off as they sneak in behind and fire.

You've got a window of about 2-3 seconds to hit them before they zoom away. DF helps (one missile kill) but even with autotracking you have to be precise enough to hit them in a short span of time.

Had Kilrathi join in once and, since he was friendly to me and hostile to the Hunters, he killed more Demons in one go than my 3 wingmen ever did in that whole sequence.

The guided missiles are too unreliable, you can fire off as many as 5 missiles and still not get a kill.
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Post by Ge0rgy »

well, to reach the drayman you must NOT use autopilot to aproach the nav point!
because if you do, you end up in 15000 kilometers away from the jump point and the drayman which gets attacked is behind you!
so you loose time to fly back and the demons are faster.

instead i recommend flying towards the nav point with max afterburner speed. and then the drayman plus demons should show up when you are about 40.000 kilometers away from the nav point.

so you can quickly turn on your targets.
these demons are very hard, but i don't think they can bring drayman shields down that quickly if you arrive in time.
but autopilot is always sort of time-shortcut.
so possibly the attack is already goin while you autopilot flies you in 15.000 km range.

thats why i didn't use the autopilot there.

greetings,
Ge0rgy
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Post by z30 »

Ge0rgy wrote:well, to reach the drayman you must NOT use autopilot to aproach the nav point!
because if you do, you end up in 15000 kilometers away from the jump point and the drayman which gets attacked is behind you!
so you loose time to fly back and the demons are faster.

instead i recommend flying towards the nav point with max afterburner speed. and then the drayman plus demons should show up when you are about 40.000 kilometers away from the nav point.
You know, that is exactly how I survived the 2nd (data hacker) mission but it never occured to me to use that tactic in this one.

Thanks Georgy !
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Post by nersd »

Now I passed it :!: :!: :!: :D

With the Orion and the Galaxy you have no chance to win this mission but with the Centurion I got in with the second try 8) The drayman were nearly dead, but I got the last Demon before they could kill the drayman.

But it was a very hard fight!

These Oxford-Missons are a little bit different to the original. I think the last mission were the hardest in original Privateer and I could never pass these last mission for years. And now 2005 I got it in the remake! :D Now I could see the rest of the original story. I love it :wink:

But, theres the next problem....... :? I went to Palan to the next missions & talked to the woman (I can't remember her name). Then I'm looking back to Palan where I have to prevent the planet. But there's no enemy to fight! Whats wrong?
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Post by MamiyaOtaru »

[little known secret] The VS engine doesn't let us specify what nav point something should happen at, we can only control the system. So you'll often see stuff happening at a different spot than the briefing told you about. In short, they are somewhere in the system, fly about until you find them.

Demons are quite nasty. I've tweaked them a bit (not public yet) to mitigate it some, but I haven't decided to make it official yet. People do end up beating the mission eventually and seem to have a sense of satisfaction afterwards; not sure I want to take that away by narfing the Demons too much.

I guess we can start testing the changes and seeing if they work.
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Post by Ge0rgy »

well, as i see that the demons needn't be much weaker, just make the dayman a bit stronger, let the demons attack me insetad of the drayman at first, or just weaken their weapons in that mission.

that would do enough in my opinion.

they are hard to hit, yes, but the most annoying hting is, that you do not get that much chances until they destroy the drayman.

one time i destroyed it myself by crashing into it accidentially while chasing a demon. *lol*
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Post by Vandrvekn »

>>>well, as i see that the demons needn't be much weaker, just make the dayman a bit stronger, let the demons attack me insetad of the drayman at first, or just weaken their weapons in that mission.

that would do enough in my opinion. <<<

That would get you though the Oxford mission, but the Palan missions are worse. The Demons are just a bit too nasty.

I finally beat Palan 3 without cheating! It took twelve tries. In order to beat it, I had everything on my side. I had the 2 Talons with me, also 2 mercenaries, and got lucky in that there were a few friendly Kilrathi at the planet. When it was all over, the only survivors were me and one badly damaged Cat. I had lost all on my front armor, 90 percent of the other 3 sides, and half of my equipment was wrecked. I was out of missiles, and two of my plasma guns were destroyed. But I won!!!
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Post by Duke Derek »

thing is, if you make all the difficult missions easier, it ruins the challenge of the game, in my opinion there are too many 'walkthrough' missions, to get rid of the Oxford and Palan missions would practically make the game finishable in an afternoon (if you knew where all the mission fixers were)

keep it hard
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Post by Draken Stark »

Yea if the demons wouldn't ignore the player so much it would probably be easier.
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Post by Ge0rgy »

well, correct.

the oxford-misisons would be much easier if the demons were after you, not the drayman.
but palan would still be hard just because the numbers and the speed of this enemies.

well, i personally like taking dumbfires or proton torps with me. the latter can be fired very fast after each other, so if 3 demons fly towards you in formation, just fire a few torps and move a bit off-canter with the targeting reticule then you can probably hit all 3 one after another.

these torps are somehow cool because the seem to do direct hull DMG.
and they hurt much!

some ppl. can also carry 10 dumbfires and 10 torps with them and use both to clear the clouds.

so in fact there are a few tricks you can use.
at least if you don't play on hard difficulty.

the most funny thing i found is that you get talons as wingmen. talons! these scratchy 2-shot-down pirate-vessels.

with a good equipped centurion you do not even need to empty the capacitors to get one down if it flys straight to you.

so perhaps if this mission should be weakened a bit, just make the talons also demons, or something a bit more... well... solid than talons!

sorry, but as i like to hunt retros around oxford, i fight a lot of talons normally and most of them can't stand the front firepower of a centurion with 4 tachyons.
plus 1 or 2 dumbfires and you can clear whole clouds.

so this seems like some joke to get those as wingmen to bring down a blockade!

greetings,
Ge0rgy
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Post by z30 »

Ge0rgy wrote:well, correct.

the oxford-misisons would be much easier if the demons were after you, not the drayman.
but palan would still be hard just because the numbers and the speed of this enemies.

I finally threw my hands up and swapped Talons for the Demons in Oxford's third mission. There was just no way I could beat it in a Galaxy even with two wingmen , unless several lucky things happened.

It's still difficult but came within one Talon short of completing it last night after several tries - a lot better than several days of not being able to take down the first four in time.

You need autotracking for your guns though, otherwise you won't have enough FF to clear them.

The hang-back and DF/proton torpedo them doesn't work for me, either I keep missing or the damn Drayman keeps crashing into my ship.

What I do is make a missile pass (dual salvo), bracket the hunter with gunfire then sic the wingmen on him. As has been said before in this thread, you've got to kill the first wave quick before the Drayman takes too much damage and the second wave arrives.
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Post by Stratovarius »

Where in the code do you go to do that? I can survive dogfights against almost any other ship, but the Demons can dance rings around me without even trying hard.
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Post by MamiyaOtaru »

Vandrvekn wrote:I finally beat Palan 3 without cheating! It took twelve tries. ... I had lost all on my front armor, 90 percent of the other 3 sides, and half of my equipment was wrecked. I was out of missiles, and two of my plasma guns were destroyed. But I won!!!
So does happiness you got at finally beating it outweigh the frustration you had the first 11 times?

About narfing demons a bit so they don't fly such ridiculous circles around the player: one thing that gives me pause when doing so is that they are no longer much fun to fly for the player when (s)he gets one. Their allure as a flyable ship is the nimbleness, and I hate to take too much of that away. Fun balance issues..
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Post by z30 »

Stratovarius wrote:Where in the code do you go to do that? I can survive dogfights against almost any other ship, but the Demons can dance rings around me without even trying hard.
do a global replace with your fav text editor on the saved game. I also changed the news items by that move but at that point I was so frustrated (from days of tring) that I didn't care :)
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