Afterburner on Broadsword ?
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Afterburner on Broadsword ?
Why i can buy a afterburner on a Broadsword but i can not fly faster ? I fly 350 max and when i use afterburner my energie bar goes down i hear the AB-sound but i dont fly faster then normal speed...wired. Only 350 speed thats it. That makes the Broadsword totaly useless. With the Centurion i can fly 1000 ! Broadsword should suppose to be have an AB-speed of 700. I have try to sell and buy the AB back but no difference. another bug ? How i can hack the file to add the AB ?
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i was playing around with the Broadsword today, it's a shame, looking at it it could be the daddy but just because of a few little things it's pretty much useless, a bit like a slightly more useful Orion, but that's not saying much.
looking at those things on the back it should be some sort of gunboat with 50 missiles or something, that would be cool, keep the same speed but make it a beast
looking at those things on the back it should be some sort of gunboat with 50 missiles or something, that would be cool, keep the same speed but make it a beast
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The idea of it having tons of missles IS intruiging. But then, so is the thought of having ship killer torpedos. All in all, if you want to really fly a true broadsword in all its awesomeness, get WCU.
PS. I don't care if the Longbow IS better, the broadsword is my all time favorite WC bomber. In fact, I like it better than the Ursa bomber from Freespace.
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PS. I don't care if the Longbow IS better, the broadsword is my all time favorite WC bomber. In fact, I like it better than the Ursa bomber from Freespace.
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Although the Afterburner does not work for Broadsword, you can buy one for it. Maybe this should be changed, so you know it can't be equipped with a AB just by playing the game instead of reading background information on WC ships.
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Just a waste
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No noise! (at least for me)
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current version has no noise--not sure bout 1.2 I think no noise there iether
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But I guess your Broadsword's speed did not increase...
Although I did have no AB noise it's not that strange to me that achen1 had the noise 'cause you can buy the AB, equip your ship with. I could think of the code requesting a noise for AB in certain situations when pressing TAB/MOUSE2 then.
Although I did have no AB noise it's not that strange to me that achen1 had the noise 'cause you can buy the AB, equip your ship with. I could think of the code requesting a noise for AB in certain situations when pressing TAB/MOUSE2 then.
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I wouldn't say that it's useless as is tough and has the reacter power for heavy weapons. And were my Stilleto can't go my broadsword can. It has 3 ,yep, three nice turrets that make up for it's lack of speed. NO craft will last long with that.
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Plus, you have to remember...the canon-reason for the Broadsword's existence isn't present in Privateer: Phase-Shields. Back in WC2, when the Broadsword came out to play for the first time, capships couldn't be harmed with gunfire and standard missiles. Only heavy ship-killer torps that could be locked in to go through the enemy's phase shields could even scratch them. This required a pilot to hold pretty much completely still for about 15 seconds, and to get fairly close (lest flak-cannons shoot down the torp before it could hit), in a heavy bomber with no AB. God, how I hated those missions...
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The problem with the Broadsword is something we've seen time and again in RL history. In WW2, you had French tanks which had good armor for it's day but whose top speed was the walking pace of infantry. In the battle of Midway (WWII) there was this torpedo bomber whose name quite escapes me right now, slow speed but good armor.micheal_andreas_stahl wrote:I wouldn't say that it's useless as is tough and has the reacter power for heavy weapons. And were my Stilleto can't go my broadsword can. It has 3 ,yep, three nice turrets that make up for it's lack of speed. NO craft will last long with that.
The French tanks were completely outmaneuvered (and outfought) by Germany's armored units and their blitzkrieg tactics. The US torpedo bomber suffered appalling losses at the hands of Japanese pilots with their fast,nimble Zeros.
In any conflict, speed is life and the only reason you'd take the Broadsword is if nothing else was available.
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Well i don't remember. i have never played WC2 or any of the others. though i hear a lot about them.Night10194 wrote:Plus, you have to remember...the canon-reason for the Broadsword's existence isn't present in Privateer: Phase-Shields. Back in WC2, when the Broadsword came out to play for the first time, capships couldn't be harmed with gunfire and standard missiles. Only heavy ship-killer torps that could be locked in to go through the enemy's phase shields could even scratch them. This required a pilot to hold pretty much completely still for about 15 seconds, and to get fairly close (lest flak-cannons shoot down the torp before it could hit), in a heavy bomber with no AB.
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Just a question here... could perhaps be thought about adding AB capacity to the Broadsword? Privateer's Universe is settle after WC2 as far as I remember and this offers the possibility that there might have been developed an afterburner to advance the broadsword. I just ask to think about that... I know that PR's main focus is on keeping the stuff right as it had been in the original games.
To give you a simple example why I think this should be: A Privateer Pilot in this game is someone to me who customizes (what is called "refurbish") his ship to fit to his needs. So just because the default version of a broadsword as used by the military does not have an AB this does not mean to me that a privateer will not customize one to advances his ship of choice.
To give you a simple example why I think this should be: A Privateer Pilot in this game is someone to me who customizes (what is called "refurbish") his ship to fit to his needs. So just because the default version of a broadsword as used by the military does not have an AB this does not mean to me that a privateer will not customize one to advances his ship of choice.
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This thread actually got me interested in trying out the souped up Broadsword.rockstar wrote:Just a question here... could perhaps be thought about adding AB capacity to the Broadsword? Privateer's Universe is settle after WC2 as far as I remember and this offers the possibility that there might have been developed an afterburner to advance the broadsword. I just ask to think about that... I know that PR's main focus is on keeping the stuff right as it had been in the original games.
To give you a simple example why I think this should be: A Privateer Pilot in this game is someone to me who customizes (what is called "refurbish") his ship to fit to his needs. So just because the default version of a broadsword as used by the military does not have an AB this does not mean to me that a privateer will not customize one to advances his ship of choice.
You can add the afterburner to this ship by modifying one column in the <Privateer directory>\units\units.csv file. The Broadsword entries (using Excel) are in rows 43-45 (broadsword,broadsword.blank,broadsword.template). You need to modify the CU column in row 43 (broadsword).
Originally it looks like this :
{shield_4_Level5;;}{reactor_level_4;;}
the CU column, row 43 should look like the entry below after adding afterburner capability :
{shield_4_Level5;;}{reactor_level_4;;}{afterburner;;}
Be sure to save the units.csv before attempting this, and let me know if it works