What was the worst enemy ship you ever had to fight?

Forum For Privateer Remake

Choose the Most Frightening Enemy Vessel

Centurion
4
3%
Centurion
4
3%
Demon
24
20%
Demon
24
20%
Orion
0
No votes
Orion
0
No votes
Galaxy
0
No votes
Galaxy
0
No votes
Drayman
0
No votes
Drayman
0
No votes
Talon (hehe)
2
2%
Talon (hehe)
2
2%
Broadsword
6
5%
Broadsword
6
5%
Gladius
0
No votes
Gladius
0
No votes
Stiletto
4
3%
Stiletto
4
3%
Paradigm
3
3%
Paradigm
3
3%
Dralthi
2
2%
Dralthi
2
2%
Gothri
4
3%
Gothri
4
3%
Sathi
1
1%
Sathi
1
1%
Kamekh
5
4%
Kamekh
5
4%
The Drone
4
3%
The Drone
4
3%
 
Total votes: 118

Spaceman Spiff
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What was the worst enemy ship you ever had to fight?

Post by Spaceman Spiff »

I just fought three broadsword and they are really tough. Ripped of big parts of my armor. Never fought against those ships befor and was really surprised! :D

I have to leave some vessels out, but the poll won't accept all of them... :?
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Post by blue_paladin42 »

I havent fought the drone yetin the remake, but i did fight it in the original, and it was angry, but i think Gothris are scarier because the often come in groups, where as there was one drone, and there was a whole fleet shooting at it.
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Post by Qualidor »

I haven't fought a Broadsword, to be honest.

I find all ships easy to take out with a fully kitted Stiletto, however. I took out THREE Kamekhs with a Stiletto and NO MISSILES last week... :shock:

Thinking about ships hunting in numbers though, I reckon the most difficult encounters would have to be:


1) The ten-Dralthi mission in Gamma system. This was the only mission in all three campaigns I didn't even bother to try and fight. Imagine if they had fusion guns... :shock: :shock:

2) I fought six Gothri the other day with my Stiletto and it was the closest I've come to dying in that ship. They're tough to take out, which makes fighting them a real challenge.

3) The Palan mission with like 20 Demons. Man, that was tough too.
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Post by Wisq »

I had very little time playing Privateer before I found PGG, then almost no time playing that before I found VS. So the most formidable craft I fought were the Kilrathi ships found in Troy on missions... and I had some bounty hunter help with those. ... Well, okay, they blew them up and I just contributed a few shots. But hey, I got the reward. ;)
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Post by Spaceman Spiff »

I'm amazed. I always thought Gothris to be an easy hit. If your ship is equiped with autotracked Fusionguns they only need two or three bursts and they are very easy to hit.
I think the most impresive thing the Kilrathi have is, as someone said, a cloud of Dralthi. Hard to hit and a lot of firepower... Plus, they tend to assemble behind you and kick your ass....
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Post by blue_paladin42 »

you post a good point. And gothris are very easy to hit its true. But, like braodswords, although mabye not to the same degree, they take a longer to kill, especially when you dont have fusion cannons, although dumbfires do the job pretty well too :D. Dralthi's die quicker, and i have been killing them since the first game.the worst thing though, is a cloud of both dralthis AND gothris. *shudder* I also seem to never run into dralthis, until AFTER i got chewed up by two or three gothris.
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Post by Spaceman Spiff »

Sorry for one nonsense post, but I wanted the thread on top again. I hope to get some more votes to make the poll a little more representative.

So remeber: Voting is the first civic duty...
:D
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Post by spiritplumber »

I hate being swamped by Demons because they're reasonably tough and very very tiny....
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Post by cerewa »

I picked broadsword. Flying a centurion, it took me a while to find a strategy that worked against them in this version of privateer. I think what I did once I figured it out was to take some shots, afterburn away, take some more shots, afterburn away. Broadswords are really bad at dodging your shots. :)
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Post by MamiyaOtaru »

I don't want to vote until I've spent a bit of time playing with the tweaked sized and turning speeds (which I'll get into cvs at some point) ;)

Paradigms are rather nasty. Can be taken down, but requires more patience than I usually have hehe. Broadwords are tough, they have those turrets covering just about all angles. Demons and Dralthis have been nasty on account of the size and speed, but that has been toned down recently.
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Post by Spaceman Spiff »

MamiyaOtaru wrote:Demons and Dralthis have been nasty on account of the size and speed, but that has been toned down recently.
Honestly, it was the idea of the poll to show that they are no major problem.
I just fear that, if you slow them down, they become nothing but cool looking talons...

About the broadsword. How comes that you can never buy turrest for the thing when you own one yourself? Makes the thing kind of a poor fighter...
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Post by MamiyaOtaru »

I don't think I've narfed them completely. Top speed is still the same, just turning speed that's been bumped down a bit, and size up a bit. still better than a talon I reckon ;) I should send you my units.csv though so you can critique it..
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Post by Spaceman Spiff »

Hey, feel welcome. Just send it via email if you like, although I'm quite busy at the moment. It'll take two or three days to take a thorough look at it and fly some missions...
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Post by blue_paladin42 »

One thing you should remember about kilrathi ships. They are military grade, while youfly a civilian ship. Even if you have a military ship, like a broadsword, it would be remodeled for civilian duty. Thats what happened to the centurian after all. The broadsword really needs those turrets though. All im saying is that the dralthi and Gothri should be harder than other ships
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THis goes back to the PRE-Release days...

Post by Wendy »

Hardest mission I ever ran was against 18 Nephlim (sp?) Drones. One with 17 escorts. OUCH!

GAH! Talk about a shock to the system.

You CAN tractor them up if you mod your ship and units.csv though.

Then there were the 21 Kamek...

But in a standard rigged Centurion with 4 Plasma Guns and coolers... It has to be the Paradigm... Tore the living stuffin' out of me. Of course, I didn't have all the escorts dead yet either....

I don't know. As an individual ship? While the Paradigm and Kamekh are easy they're hard, too.

Stiletto is easy.
Gothri are easy. Blow the shields and then you have an easy time of it.
Centurion...well, prolly one of the hardest.

Centurion as a single ship I guess. You're fighting yourself

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Post by Hyena »

Centurion is easy. Then again, I fly the Galaxy, and there is little out there in the realm of fighters than can survive the 6-gun Alpha-strike that thing can give.

The only ship that scared me, ever, was the Kamekh kitty-vette. That was when I first ran into it, in the original DOS Privateer, and I was in a paste-n-glue special Orion. Manged to kill it only by the skin of my teeth and the grace of the gods of duct-tape.
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Post by blue_paladin42 »

Corvettes are the only things i havent killed yet actually. Since I dont tote torpedoes much, I'm not that effective against them, because dumbfires don't seem to work on them. I suppose my demon might have a chance, because it carries torps. But they have a lot of guns. They can also be outrun. Fighters are more persistant. That's why I think they are scarier.
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Post by Spaceman Spiff »

blue_paladin42 wrote:Corvettes are the only things i havent killed yet actually. Since I dont tote torpedoes much, I'm not that effective against them, because dumbfires don't seem to work on them. I suppose my demon might have a chance, because it carries torps. But they have a lot of guns. They can also be outrun. Fighters are more persistant. That's why I think they are scarier.
The answer is amazingly easy. Just use your autotracked guns and head straight towards them. The thing is to use long range guns. Best are tachs or fusion guns. You start firing out of range until the enemies fire is short to reach you. Then you veer away (u-turn and new attack). The dumb capships always steer directly into your direction and can't avoid your fire in time while you can avoid theirs . Cause they always turn in your direction, you always hit them in the bow section. This way you can even fight more the own capship. The thing is to attack only the one which is next to you and pay attention that the caps. next to you is always the same... good hunt :wink:

I had second thought about this. The tactic makes it quite easy to take out capships. I alway think their guns and turrets are shorter in range. So why don't we let them use torpedoswithout limits. They could be used in a front-cone. It would still be possible to get them bout it would be impossilble to attack them as I said....
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Post by hellcatv »

was that with troy.mission


if you run


vegastrike.exe troy.mission

you get a nice mission where you can spawn a cool battle by going into the jump points (reminds me of a starcraft mission)
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Post by blue_paladin42 »

Ah the tachyon gun. One of the finest of guns. That aside, I haven't hit the RF campaign yet, so I don't get fusion guns. And I haven't got autotrackers yet :((. It's not easy maintaing even a small fleet. I'll remember those tactics though. Especially since I have an almost pathological desire to see big ships go BOOM! >:D
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Post by Spaceman Spiff »

This post is a about a grave lack of reality in the game, about the thing that you can fight any combination of enemies and about the strange system of mission rewards.

I was in DN-N1912. I flew a Salthi (Two autoracked fusion guns and 20 heatseekers). I accepted a insys bounty mission without reading the asignment.

Surprise I had to fight three !!! Kamekh Capships.

Now the two starnge things about it:

First, I won. It took me over 40 minutes but I did it. I think it's really odd that a civilian craft can take out three military capships.

Second: The reward. I got 5874 bugs...


I think these are two points where we really need rebalancing...
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Post by Hyena »

Spaceman Spiff wrote:This post is a about a grave lack of reality in the game, about the thing that you can fight any combination of enemies and about the strange system of mission rewards.

I was in DN-N1912. I flew a Salthi (Two autoracked fusion guns and 20 heatseekers). I accepted a insys bounty mission without reading the asignment.

Surprise I had to fight three !!! Kamekh Capships.

Now the two starnge things about it:

First, I won. It took me over 40 minutes but I did it. I think it's really odd that a civilian craft can take out three military capships.

Second: The reward. I got 5874 bugs...


I think these are two points where we really need rebalancing...
Well, Salithi is an ex-Kilrathi fighter. It's also damned tiny, damned fast, and armed with two of the biggest sticks in the game.

Second, turrets dont pull lead, and with a fast moving ship like a Salthi, they dont have much of a chance to hit.

Now, as for the mission reward? Yeah, I think they left out a Zero.
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Post by klauss »

No surprise then.

You got paid that much, because a salthi with two fusion guns could do the job. :P

jk. But yes, it's wrong. But it's how Privateer was, so I'm not sure we should fix it. Perhaps not show those missions... with 3 kamekh... one is enough. One is believable (with enough will to do so). But 3, 3 is just too much. So, bounty missions should at most feature a single capship, and have fun with its escorts. Pay should be according to difficulty, but in line with Privateer values.
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Post by Spaceman Spiff »

What do you guys think about the idea to arm paradigms with torpedos. Would make the game more interesting. You fight the escort and in the meanwhile, the capship blow from the distance heavy stuff at you...
Fighting on far distances, isn't it this what capships are made for... mobile weapon platforms... :D
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Post by blue_paladin42 »

Actually, I can see three kamekhs in a mission. In a kilrathi system. Seriously though, I would have taken that, just to try an make the kamekhs go kaboomies. I wouldn't have done it in a salthi, but oh well. I'm a little prejudicial towards them because they were annoying but easy to kill in the original Wing Commander, and I didn't like getting shot up by them in RF. Plus, in the news, you see a lot about kilrathi strike groups on the border. I read a story about some Merchies who got pwned by a kamekh and its escort. Actually, I think nearly every ship in the remake is a coverted military something or other, or an otherwise tough ship. The Tarsus was the mainstay of the exploratory services(is that the right name?) so it had to be able to fight. Bounty hunter ships are special because they are made for tough combat. Merchant ships have to take care of themselves, because nearly everyone wants to kill them. The centurian is a retired confed heavy fighter. And the remake comes with Broadswords, Stilletos, Paradigms, Salthi, and Dralthi. Not only is that really cool(please keep them in subsequent versions), but those are all military grade.
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