Need a new Install...anyone?

Forum For Privateer Remake
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blackangel2008
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Need a new Install...anyone?

Post by blackangel2008 »

First off, wuz up everyone..

It's been a while (a long one, too) since I've been on...My computer broke so the one that I got to replace it couldn't run Remake so I kinda just forgot about it :cry: :cry: :cry:


But, now I got a functional computer again, but the site is under some kind of maintenance or somethin... Maybe it's posted somewhere maybe not but, either way let me now whats up...


Thanks
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
blackangel2008
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Ooooppss....

Post by blackangel2008 »

O.K. my mistake...

I googled it and got to the downloads page that way :P :P :P

You can't get to it from: http://vegastrike.sourceforge.net/ , though, I guess they're making the site pretty or somethin like that,...

Sorry for random post, i probably should've tried that first :idea:
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
loki1950
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Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

If you want the latest version with new eye candy have a look at Privateer Universe they have added some ships and new missions http://pu.wcjunction.com/ have fun :)

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
blackangel2008
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Post by blackangel2008 »

kk I check there... I just installed remake and was trying to locate the info on PU installation; yes my memory is that bad(u wouldn't believe this to be one of my top 3 games...lol)

so while i'm there i'll look...

thanks for the heads up....


Are you talking about the TortiseSVN, per chance???
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
blackangel2008
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Post by blackangel2008 »

Ok ...I guess i'm like retarded or somethin... so I do exactly what the instructions say and I didn't have a C:\priv folder so i moved Privtateer Remake folder to C:\ And renamed it "priv"and did the tortiseSvn thing and i ended up turning the orginal folder wich was like 200 mb (just guessing) into somthin like 907 mb... then it runs slow as all h**l...kk :evil: :evil: :evil:


so now I got my final Machine and went to install it the same way... only this time all I get is errors saying that the same folder, file, repository, whatever with that name exist's, I'm like No S*** Sherlock....
Arn't they supossed to exist, then the SVN Client does a comparison to the sever and swigs and swaps accordingly ... the most it downloads is a 175 kb file(then says only 4 kb was tranfered) and I suppose that is just a ping or somthin... :?:

Does SVN download Remake and PU or just PU...If it does both Could I just Type "C:\Privateer" as a directory for SVN to place the files and just let SVN create a directory and do it's thing??? :idea:

Also, the Security Certificate is Invalid (out of date, it expired in Dec. 2007)... :!:

And one last thing, the "fireblade" shows up on sell as a devoplers ship...is that supposed to be like that, I've notice a few Oddities and am starting to think Something is wrong... :shock:
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
loki1950
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Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
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Post by loki1950 »

PU is an add on to PR so yes you get both the first missions of PU are to unlock the jump drive you will also notice some new models like the Tarsus although not textured yet now to get you a playable download i usually set up my svn repos in the shared folder all in one place and use Tortoise's export function for a playing copy so i don't corrupt the repo with my hacks :wink: lots of HD space 8) so if you want to start again just create a folder in shared call it Sandbox or SVN repo or something you like the do the svn checkout don't worry about the out of date certificate it will work chuck is in the process of getting a new one :wink: the change should be seamless looks like that update after you moved the folder is normal as what svn does for updating is to check for differences between your repo and the master repo and update your local repo with the master copy so if you just did an update them there where no changes to download.hope this makes sense if not just post i will try explain better.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
blackangel2008
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Post by blackangel2008 »

loki1950 wrote:you will also notice some new models like the Tarsus although not textured yet
Enjoy the Choice :)
Yeah I noticed that too, when u go to buy ships and you click the Tarsus, under "Model" it reads: Template--Warning--Bug :? ...

But I think I finally got it to work, Got through the first 2 missions; Gems to Helen, and Kill merchant traitor, But on the 3rd mission "Defending Helen" I completed it but the screen kinda froze in a weird way too, like my cursor still moved but it was a Windows Cursor (white arrow) not, the vegastrike target...
My computer wasn't froze though, otherwise the cursor wouldn't move...
I did a Ctrl, Alt, Delete(Taskmanager) and it wouldn't pull it up, I tryed a few times and then waited a few minutes(like 10)...so I had to force a manual shutdown...

If anyone has some input that would help..that would be great, I haven't played again so if someone could use a dump file or a save or somethin just let me know...
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
loki1950
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Posts: 5841
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Post by loki1950 »

In the bin folder there should be to files stdout.txt and stderr.txt they are the log could you post the last 20 or so lines of each we may be able to figure out what borked :wink: not sure what happened but the log files will help.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
chuck_starchaser
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Post by chuck_starchaser »

Not sure why you svn'd PU to your PR folder. PU is separate from PR. It is its own game entirely. You don't need anything from PR.
I'd recommend you start again:
Delete the PU and/or PR folders.
*DEFRAG your drive*
Then create a folder, such as C:/priv_pu
And SVN out to it.

If the game ever crashes, like it did; (doesn't usually happen); before you ctrl-alt-del, do an Alt-Tab to get back to the desktop first; then ctrl-alt-del to kill it. You won't get the task manager come up while the screen is still in openGL mode.
Dilloh
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Post by Dilloh »

It is essential that you put PU into an empty folder. If you throw it over a PR installation, you'll have a vegastrike.config floating around somewhere else and therefor the game might pick the old one.
blackangel2008
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Post by blackangel2008 »

loki1950 wrote:In the bin folder there should be to files stdout.txt and stderr.txt they are the log could you post the last 20 or so lines of each we may be able to figure out what borked :wink: not sure what happened but the log files will help.

Enjoy the Choice :)
kk, stderr. txt:


GOT SUBDIR ARG =
Found data in ..
Using C:\priv_pu as data directory
USING HOMEDIR : C:\priv_pu/.pu As the home directory
CONFIGFILE - No config found in home : C:\priv_pu/.pu/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\priv_pu/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
'import site' failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"C:\priv_pu\modules\builtin",r"C:\priv_pu\modules",r"C:\priv_pu\bases"]
testing VS randomrunning import sys
print sys.path
OpenGL Extensions supported: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
OpenGL::GL_EXT_compiled_vertex_array supported
OpenGL::Accurate Fog Distance unsupported

Stdout.txt:

Windows version 5 1
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.

Using .pu as the home directory
Found MODDIR = C:\priv_pu/mods
DATADIR - No datadir specified in config file, using ; C:\priv_pu
SIMULATION_ATOM: 0.06
['C:\\priv_pu\\bin\\python25.zip', '.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\priv_pu\\bin']
['C:\\priv_pu\\modules\\builtin', 'C:\\priv_pu\\modules', 'C:\\priv_pu\\bases']
Setting Screen to w 1280 h 1024 and pitch of 5120 and 32 bpp 4 bytes per pix mode
0 joysticks were found.

The names of the joysticks are:
FactionXML:LoadXML factions.xml
Compiling python module modules/dj.py
SITUATION IS 1 force change 1 bool 1
SITUATION IS RESET TO 1
Ppeace
Contents of star system:
<system name="Empty" background="backgrounds/black" nearstars="0" stars="0" starspread="0" y="0" z="0" x="0">

</system>


CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
pox 119990000000.000000 -9000000.000000 -109990000000.000000
done loading rand enc
Purging...
StartSystemCount
He's got SOL
{'merchant__': 0, 'kilrathi__': 0, 'pirates': 5, 'hunter_': 0, 'merchant_': 0, 'confed_': 0, 'hunter__': 0, 'planets': 0, 'upgrades': 0, 'militia__': 0, 'miggs': 0, 'reismann': 0, 'kroiz': 0, 'kilrathi': 339, 'unknown': 23, 'civilian': 44, 'toth': 0, 'pirates__': 0, 'retro': 0, 'landreich': 14, 'seelig': 0, 'merchant': 2, 'privateer': 0, 'border_worlds': 49, 'retro_': 0, 'AWACS': 1, 'hunter': 2, 'nephilim': 0, 'confed__': 0, 'riordian': 0, 'pirates_': 0, 'neutral': 0, 'militia_': 0, 'confed': 324, 'garrovick': 0, 'kilrathi_': 0, 'militia': 2, 'retro__': 0, 'steltek': 0, 'firekkan': 2}
EndSystemCount
reflist is []
curfaclist is ['neutral', 'confed', 'kilrathi', 'nephilim', 'merchant', 'retro', 'pirates', 'hunter', 'militia', 'unknown', 'landreich', 'border_worlds', 'firekkan', 'privateer', 'steltek', 'upgrades', 'planets', 'riordian', 'seelig', 'kroiz', 'miggs', 'toth', 'garrovick', 'reismann', 'AWACS', 'confed_', 'confed__', 'kilrathi_', 'kilrathi__', 'merchant_', 'merchant__', 'retro_', 'retro__', 'pirates_', 'pirates__', 'hunter_', 'hunter__', 'militia_', 'militia__', 'civilian']
generating ships... ... ...
reading base names confed
reading base names kilrathi
reading base names nephilim
reading base names merchant
reading base names retro
reading base names pirates
reading base names hunter
reading base names militia
reading base names unknown
reading base names landreich
reading base names border_worlds
reading base names firekkan
reading base names AWACS
reading base names confed_
reading base names confed__
reading base names kilrathi_
reading base names kilrathi__
reading base names merchant_
reading base names merchant__
reading base names retro_
reading base names retro__
reading base names pirates_
reading base names pirates__
reading base names hunter_
reading base names hunter__
reading base names militia_
reading base names militia__
reading base names civilian
placing ships... ... ...
Generating capital (('paradigm', 1),)
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removing quest
init random enc
end random enc
Force feedback support disabled when compiled
Loading completed, now network init


I did the whole thing b/c they didn't look that large...
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
blackangel2008
Merchant
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Posts: 34
Joined: Sun Aug 12, 2007 9:41 pm
Contact:

Post by blackangel2008 »

chuck_starchaser wrote:Not sure why you svn'd PU to your PR folder. PU is separate from PR. It is its own game entirely. You don't need anything from PR.
I'd recommend you start again:
Delete the PU and/or PR folders.
*DEFRAG your drive*
Then create a folder, such as C:/priv_pu
And SVN out to it.

If the game ever crashes, like it did; (doesn't usually happen); before you ctrl-alt-del, do an Alt-Tab to get back to the desktop first; then ctrl-alt-del to kill it. You won't get the task manager come up while the screen is still in openGL mode.

Well, I relized that I did something wrong so I did just that, deleted the folders, defraged, installed tortiseSvn, created new directories, dowloaded, then defraged again....In that order :D
Dilloh
PostPosted: Thu May 29, 2008 9:14 am Post subject:
It is essential that you put PU into an empty folder. If you throw it over a PR installation, you'll have a vegastrike.config floating around somewhere else and therefor the game might pick the old one.
I did that after my first rampage... :wink:
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
blackangel2008
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Post by blackangel2008 »

o.k. so now I try again... I got through that mission (defend helen) I got to the one with a broadsword; then the talon ran away and never came back...

Out of no where the broadsword starts shooting...I'm just sitting there lookin around when, Wham,wham, wham...the broadsword nailed me like three good times and in my weakined state i was done....so I respawned only to be back at "defending helen" so autosave didn't work, and i do the mission and receive NO PAY... so I do the next one and guess what, I'm just a volunteer again :P :P :P


Sooooo........... :?: :!: :?: :!:

when i hit SVN Update it says: Completed: At revision: 393

is that up to date, maybe I got a qlichy version...
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
ace123
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Post by ace123 »

Don't rely on autosaving. make sure you actually save.

Also, missions can be touchy--defend is kind of an open ended type of mission, and I forget exactly what requirements there are for completion.

Not sure PU has the Heads up display messages enabled (where you can see the text of conversations, etc.) but a message should show up there upon completion *or failure* of a mission.

If for example the unit you are defending blows up then you will fail entirely.
blackangel2008
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Post by blackangel2008 »

ace123 wrote:
Not sure PU has the Heads up display messages enabled (where you can see the text of conversations, etc.) but a message should show up there upon completion *or failure* of a mission.

Yeah , it has one :wink:

But that doesn't explain the bizzare behavior of the AI, nor does it explain the weird thing where my ship was launched at many times it's capable speed into an uncontrollable tumble a gazillion miles away...It was kinda cool to see though; it played out quite smoothly, I wish y'all could've seen it, but it had to have been some kind of rare bug or something :?

Maybe there's a conflict while something on my computer with the game, The thing is this is the first computer I started playing with, back when you had to manually place the PU Mod into the Remake folder( if I remember correctly) and it used to run flawlessly (many hours of enjoyment :P ), but my screen broke...but now I'm using an external monitor(it's a laptop,just in case nobody guessed) a "hp pavilion vx74" and I also added my machines TMI Bus..lol :lol: :lol: :lol: (I know, not that funny)in my signature in hopes that it helps with this issue in some form or fashion...

Again Thanks everyone for their time and input :D :D :D
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
chuck_starchaser
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Post by chuck_starchaser »

blackangel2008 wrote:o.k. so now I try again... I got through that mission (defend helen) I got to the one with a broadsword; then the talon ran away and never came back...

Out of no where the broadsword starts shooting...I'm just sitting there lookin around when, Wham,wham, wham...the broadsword nailed me like three good times and in my weakined state i was done....so I respawned only to be back at "defending helen" so autosave didn't work, and i do the mission and receive NO PAY... so I do the next one and guess what, I'm just a volunteer again :P :P :P
We got serious problems with the AI. Your escorts always attack whatever you target. So you launch from a base, and mabybe the base is your target by default, so they will attack it. We know about this bug but don't know how to fix it. Now, the broadsword attacking YOU, that is something surprising. Almost un-friggin-believable. Never heard of it. In fact, when we spawn wingmen, they are a special faction that is always at +100 friendliness towards the player; so I don't understand how that could happen. You must have accidentally shot the guy like 25 times or something; unless you managed to target yourself somehow...
blackangel2008
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Post by blackangel2008 »

chuck_starchaser wrote:
We got serious problems with the AI. Your escorts always attack whatever you target. So you launch from a base, and mabybe the base is your target by default, so they will attack it. We know about this bug but don't know how to fix it. Now, the broadsword attacking YOU, that is something surprising. Almost un-friggin-believable. Never heard of it. In fact, when we spawn wingmen, they are a special faction that is always at +100 friendliness towards the player; so I don't understand how that could happen. You must have accidentally shot the guy like 25 times or something; unless you managed to target yourself somehow...
Yeah I noticed that they shoot at your targets, like the bases for example, but like I said he was shooting erratically , so it was most likely an accident; friendly fire of sorts...
My shields were down, one meson blaster didn't work, radar was screwed, armor depleted; you get the picture...It didn't take much to finish me off...

But, I'm not at all implying that he just started hunting me down or something...he just seemed to be shooting everywhere, I was pivoting the camera to try to see what at(nothing on radar, but it was in bad shape,soooo) when he must've connected with me...
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
chuck_starchaser
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Post by chuck_starchaser »

Ah, okay; gottcha.
Yeah, craziness in the AI is not uncommon. Unfortunately, pretty much nobody knows the AI code well, so it's going to be a long time before we tackle this kind of problems. We're working mostly on remodeling and retexturing, right now; and fixing the ship spawning dynamics, working on improving trade and economy and missions, improving the fixer character animations, and many other things. AI will probably come after we get through most of this other stuff.
blackangel2008
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Post by blackangel2008 »

O.K.

Thanks for the input everyone, I'm closing this topic(unless somebody else wants to read it, other than that it wasted webspace) b/c I've decided to do bug reports in a more specific and informative manner, I would like to make some kind of contribution to the community for striving to bring such an AWESOME game into the world; granted it existed already(in a sense), but not by much with out all of the fans and contributers.... :wink:

I have several machines most with Windows OS but one is Ubuntu Linux, and I could dedicate the others to different "Vegastrike" Engine supported Operating systems to look for bugs and flaws or what ever...

Now I do work 3rd shift(Forklift Operator :wink: ) so I tend to sleep alot during the day but soon or a later that will change :P ....

So, just let me know...

Also I wanted Some one to look at the files I posted in the Privateer Universe thread...
My current Machine: 05/29/2008 @ 4:48pm
Running:

OS Name Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 2 Build 2600
OS Manufacturer Microsoft Corporation
System Manufacturer: TOSHIBA System Model: Satellite A105 System Type: X86-based PC
Processor#1: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1596 Mhz
Processor#2: x86 Family 6 Model 14 Stepping 8 GenuineIntel ~1595 Mhz
BIOS Version/Date: Phoenix Technologies LTD 2.00, 8/30/2006
SMBIOS Version: 2.31
Hardware Abstraction Layer Version: "5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)"
Total Physical Memory: 1,024.00 MB
Available Physical Memory: 547.37 MB
Total Virtual Memory: 2.00 GB
Available Virtual Memory: 1.96 GB
Page File Space: 2.39 GB
loki1950
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Post by loki1950 »

AH an other vampire shifter :lol: same here find a routine that your body likes and stick with it.i've been doing it for twenty years seen lots of guys burn them selves out(not enough sleep) and if you do want to do more detailed bug reports you might check http://wcjunction.com/phpBB2/viewforum. ... cb846bc1ac that's the the PU bug report forum so you don't give a duplicate report :wink: or join and chime in with a me too 8) bit more active ATM.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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