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Planet Questions

Posted: Tue Dec 18, 2007 8:32 pm
by MaximVesuvius
Hello. After cleaning up my Centurion's hud I decided I wanted to play with the planet graphics. I looked around but I couldn't find the answer, maybe I missed it. Anyway, I wanted to know how can I change the scale of the planets in Gemini Gold, and how can I assign specific graphics to a planet?

Thanks

Posted: Tue Dec 18, 2007 10:50 pm
by Dilloh
Good day,

planetary textures are in /textures/planets.

planet sizes need to be changed per-planet within the respective system files, those can be found in /sectors/Gemini. Example:
Troy.system wrote:<planet name="Helen" file="planets/agricultural.png" radius="1200" gravity="20" x="-14000" y="10500" day="300">
You can also change planet sizes in general, therefor go to /units/units.csv. For example row nr. 277 holds all info about agricultural bases. By chaning the column "unit_scale" to a larger number, you can rescale the unit - however I do not know if the changes affect all agri bases then, or just those which do not have the radius tag mentioned above.

Posted: Tue Dec 18, 2007 11:48 pm
by MaximVesuvius
Awesome! Thank you very much.

Posted: Wed Dec 19, 2007 2:22 am
by MaximVesuvius
Sorry to bug, but I've played with different image resolutions and ppi and I can't change the results. So, is there a way I can change the resolution of the planets?

Posted: Wed Dec 19, 2007 8:54 am
by MaximVesuvius
Nevermind, I found out how to unlock all the other resolutions and how to increase the planet's and everything else's detail.

Thanks anyway.

Posted: Wed Dec 19, 2007 10:33 am
by Dilloh
Sorry, since I'm assumably on the other side of the planet, I was in bed when you wrote this :wink: Glad that it worked out for you!

Posted: Wed Dec 19, 2007 11:32 am
by ace123
I'm curious...
Was the problem the maximum texture size specified in the detail settings in vegastrike.config?

Were you able to fix this just by setting Extreme Detail?

Posted: Wed Dec 19, 2007 6:56 pm
by MaximVesuvius
Setting Extreme Detail did not fix the problem, I set this setting when I first ran the game and saw that the detail was not to my liking.

Editing the vegastrike.config file did help quite a bit, I found that my system responded to changes made in the [RETRO] section rather then the [GEFORCE3] section. There were other areas that could be changed to get more detail. Now I'm gonna work on a higher res .png to see how much better my planet can look like, since the first file was 1000x1000.

Here's a test shot: 530k http://myweb.cableone.net/maxius/img1.jpg

Posted: Wed Dec 19, 2007 7:00 pm
by MaximVesuvius
Dilloh wrote:Sorry, since I'm assumably on the other side of the planet, I was in bed when you wrote this :wink: Glad that it worked out for you!
You're right, I'm in Boise, Idaho, USA. But it's all good. :o

Posted: Thu Dec 20, 2007 1:22 am
by ollobrains
is the RETRO tag the right one to use if u want to make the above mentioned changes ?

Posted: Thu Dec 20, 2007 2:23 am
by MaximVesuvius
ollobrains wrote:is the RETRO tag the right one to use if u want to make the above mentioned changes ?
Not too sure, I'm just in my "exploring" phase. As mentioned before, when I modified my GEFORCE3 tag, nothing happened. Only when I modified the RETRO tag did I notice "obvious" results. I don't know if it's a bug with 7600GT cards.

Posted: Thu Dec 20, 2007 2:32 am
by loki1950
@MaximVesuvius what OS do you run the config file is XML so a XML aware editor will show you which lines are actually active i use Notepad++ under XP or gedit in my Linux install as they both have syntax highlighting sure helps.

Enjoy the Choice :)

Posted: Thu Dec 20, 2007 2:44 am
by MaximVesuvius
@loki1950 I have been editing the .config file throught notepad from XP. I'll give notepad++ a shot when I get back from work, maybe from here I'll be a little more efficient in the boards.

Thanks for the fyi.

Posted: Thu Dec 20, 2007 2:49 am
by loki1950
You will like notepad++ it's multi tab so you can have lots of files open on separate tabs it's one of sourceforge's top 10 projects 8)

Enjoy the Choice :)

Posted: Thu Dec 20, 2007 7:53 am
by MaximVesuvius
Another question, hehe I'm just shooting them out here... anyways. Is there anyway I can add a light map? I've looked around and maybe I'm just not seeing straight, can anyone point this out for me? Thanks. :D

Posted: Thu Dec 20, 2007 3:17 pm
by loki1950
If by a light map you mean adding an other texture yes you will need to rebuild the mesh files so they are properly associated the how to add ships article in the wiki is what to reference for basic technique if you get lost just post 8)

Enjoy the Choice :)

Posted: Fri Dec 21, 2007 1:50 am
by MaximVesuvius
Thanks for the Notepad++ it is much better, now I'm not annoyed by re-opening files. :D

Got the light map to work on planets, just had to look around. Now I just need to work on detail and I can be happy.

Thanks 8)

668Kb http://www.vesuviusstudios.com/construc ... Alpha1.jpg

Posted: Fri Dec 21, 2007 9:25 pm
by MaximVesuvius
Thanks for the help, from here on I'll be posting @ http://wcjunction.com/phpBB2/index.php so if anyone is interested in my rework design of New Detroit just stop by and I'll have it up for download as soon as I call it good.

Posted: Sat Dec 22, 2007 9:45 am
by MaximVesuvius
I didn't want to alienate anyone who's active in this forum, so I thought I just post that I've made an update; newdetroitalpha2.

Just in case anyone's interested.

Thanks.