Questions on Campaign writing
Posted: Sun Nov 26, 2006 9:31 am
I am currenty writing a campaign for vegastrike and I am stuck on a few points with regard to how the vegastrike engine works
1. How does the engine select which base you are at when you dock with a planet or ship? I want to override the generic base with a campaign specific base and/or create new planets and ships that are campaign specific
2.Can new planets/jump points / capital ships / nebula / wormholes etc. be added to a system created by a system file on the fly (i.e. at a particular campaign node)? and do these remain persistent once created?
3. Can the player be teleported to a new system while docked at a base (capital ship)? without undocking, ie during a campaign node the capital ship you are docked on jumps to a new system?
1. How does the engine select which base you are at when you dock with a planet or ship? I want to override the generic base with a campaign specific base and/or create new planets and ships that are campaign specific
2.Can new planets/jump points / capital ships / nebula / wormholes etc. be added to a system created by a system file on the fly (i.e. at a particular campaign node)? and do these remain persistent once created?
3. Can the player be teleported to a new system while docked at a base (capital ship)? without undocking, ie during a campaign node the capital ship you are docked on jumps to a new system?