Missions
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- Star Pilot
- Posts: 5
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Missions
What i would like to see in this game is more mission types, and more specifically missions that are based on the type of ship that you have.
For example if you were to buy a goddard, since your ship would be a bomber you would have bombing missions available in the mission computer or if you have an ox you could have a mission asking you to capture a whole ship.
Now i would like to be able to help and add what i just mentioned but i need a bit of help first:
1. i need to know where the mission generation Ai and how to edit it(if you have not time to tell me how to edit it, its ok ill figure it out)
2. what variable i need to call in order to have the ship type available for the mission generation
For example if you were to buy a goddard, since your ship would be a bomber you would have bombing missions available in the mission computer or if you have an ox you could have a mission asking you to capture a whole ship.
Now i would like to be able to help and add what i just mentioned but i need a bit of help first:
1. i need to know where the mission generation Ai and how to edit it(if you have not time to tell me how to edit it, its ok ill figure it out)
2. what variable i need to call in order to have the ship type available for the mission generation
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- The Shepherd
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- Star Pilot
- Posts: 5
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yeah...
Tried that..... i tried editing them to make it more fair so that you would get more money from bounty and less from defend.... nothing happened
Then i just removed the folder for bounty and defend... nothing happened.... (I think that the only file that is needed is the one titled explore_universe_mission)
Then i decided that it was time to ask for help on the board.
why are those files packaged if they do nothing?
and where should i look to get to the real file?
also i want to find the code that dictates the random generation of the missions
Tried that..... i tried editing them to make it more fair so that you would get more money from bounty and less from defend.... nothing happened
Then i just removed the folder for bounty and defend... nothing happened.... (I think that the only file that is needed is the one titled explore_universe_mission)
Then i decided that it was time to ask for help on the board.
why are those files packaged if they do nothing?
and where should i look to get to the real file?
also i want to find the code that dictates the random generation of the missions
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- Artisan
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1) Effectively 'historical reasons'emailguard wrote:why are those files packaged if they do nothing?
and where should i look to get to the real file?
also i want to find the code that dictates the random generation of the missions
2, 3) I *could* be wrong (didn't check it myself), but line 95 of modules/mission_lib.py looks to be where to look
"Computers are useless. They can only give you answers."
-- Pablo Picasso
-- Pablo Picasso
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- Venturer
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- Elite
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The .mission files actually do something, but they don't specify the missions you can take at the mission computer, but rather whole game setups. You load them from the commandline, and not from ingame - once you load a mission, the entire VS session will use it.
I think piarmada makes use of them to set up battles. I think.
I think piarmada makes use of them to set up battles. I think.
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- Star Pilot
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- Elite
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- Artisan Extraordinaire
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- Elite
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- Artisan Extraordinaire
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