edge hardness in bfxm/xmesh

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esgaroth
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edge hardness in bfxm/xmesh

Post by esgaroth »

A question to the modellers: when I make my models I usually make some edges hard and some soft in wings. However, when I export the model to xmesh or convert it to bfxm this information seems to get lost and all my edges are soft, leading to very "organic" models. E.g., my Antares class freighter (here in wings) Image looks quite different after converting to bfxm and insertion in vegastrike Image.
Any way how to change/avoid this ?
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