What's the procedure for making VS-compatible ones again? There's links to a wiki entry about it all over the place here, but it's a dead URL and there's nothing in the actual VS wiki.
Similarly, damage map and LODing implementation isn't really explained at all- while I don't actually need these right now so much as animatables, they'd be handy to know.
Animated Textures
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- ISO Party Member
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I can't give you the exact specification, but those information chunks might help you till it is posted.
For every frame you need a separate picture (all equal in size, I presume). Then you create a "animationName.ani" file. It contains in its first two lines the animations meta-data followed by a list of file names for those frames.
The ani-file looks like this:
Could somebody verify that?
http://vegastrike.sourceforge.net/wiki/ ... sh_Screens adresses that issue a little.
Well, and then if you plan to develop for Ogre: you can simply use video-files (looking here for features that come: wiki Development:Ogre)
For every frame you need a separate picture (all equal in size, I presume). Then you create a "animationName.ani" file. It contains in its first two lines the animations meta-data followed by a list of file names for those frames.
The ani-file looks like this:
Code: Select all
two numbers (perhaps the center of that animation?)
numberOfFrames durationThatEveryFramesIsShowedInSeconds
frame1.png
frame2.png
...
http://vegastrike.sourceforge.net/wiki/ ... sh_Screens adresses that issue a little.
Well, and then if you plan to develop for Ogre: you can simply use video-files (looking here for features that come: wiki Development:Ogre)
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- Daredevil Venturer
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- Joined: Mon Sep 26, 2005 3:59 am