Hello, I've been kicking around the idea of attempting to create a new VS model. I've been through the wiki and seen the list of which ships still need models. I also noticed that the style-guides are non-existant thus far .
Is there a way I can back-convert the meshes from the vegastrike format to something useable in wings or blender? I'd like to have a handy way to reference existing faction designs in order to identify commonalities, etc.
Thanks.
Extracting in-game meshes.
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- Bounty Hunter
- Posts: 214
- Joined: Mon Jun 27, 2005 7:35 pm
- Location: Stockholm, Sweden
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You can with mesher.
If it's an unlodded mesh you can use this:
And if it has lods...:
That's the basic procedure...
If it's an unlodded mesh you can use this:
Code: Select all
mesher mesh.bfxm mesh.obj boc
Code: Select all
mesher mesh.bfxm mesh.xmesh bxc
mesher 0_1.xmesh temp.bfxm xbc # I think 0_1 usually is the top level lod? I might want several parts though, 1_1, 2_1, etc.
mesher temp.bfxm mesh.obj boc
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- Star Pilot
- Posts: 4
- Joined: Tue Oct 04, 2005 7:38 am
Thank you very much! Now for a silly question. What's an lod?
Also, is there a file somewhere that defines which ship models belong to which races/factions? I took a brief look at units.csv and units_working.csv but I didn't see anything obvious. It's pretty late though so I'll take a peek again after getting some sleep
Thanks again!
Also, is there a file somewhere that defines which ship models belong to which races/factions? I took a brief look at units.csv and units_working.csv but I didn't see anything obvious. It's pretty late though so I'll take a peek again after getting some sleep
Thanks again!
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- The Shepherd
- Posts: 5841
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re Vsship inventory
@boredspy in the stats dir of the data module you will find VSships.pdf which has the info you are looking for faction data and there ships. hope this is what you need
Enjoy the Choice
Enjoy the Choice