I am trying to make it so that the speed cap I put into units.csv for each unit is the same as that the unit actually travels (I am assuming both are meters per second).
I know the game_speed variable... but I am switching between a modified vs.config from the privateer remake, and one modified from data4.x, and each one is giving me a totally different speed. The privateer-based one is giving me a speed of 1200 for an entered speed of 1200 (what I'm shooting for)... but the modified data4.x one is giving me like 430!!! They both have the game_speed variable set to .1 (one tenth).
So what else in the config file affects ship top speeds?
vegastrike.config options that change unit speed
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well, the privateer config file also has the "displays lie to you about speed and distances" flag set to true. - no, really, I'm not kidding
The other issue is a units thing - the in-flight displays in the data4.x config are in km/h = 3.6*Meters/Second (because it makes for bigger numbers and takes your attention away from how pitifully slow one is usuallly going)
so, at a 1:1, 1200m/s should actually be giving you 4320.0 km/h - which at 1/10 would be 432.0 -- problem solved
The other issue is a units thing - the in-flight displays in the data4.x config are in km/h = 3.6*Meters/Second (because it makes for bigger numbers and takes your attention away from how pitifully slow one is usuallly going)
so, at a 1:1, 1200m/s should actually be giving you 4320.0 km/h - which at 1/10 would be 432.0 -- problem solved
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thanks jack
exposing my lies and indecency
I should run for office!
exposing my lies and indecency
I should run for office!
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/