Help needed to prepare a release

Need help testing contributed art or code or having trouble getting your newest additions into game compatible format? Confused by changes to data formats? Reading through source and wondering what the developers were thinking when they wrote something? Need "how-to" style guidance for messing with VS internals? This is probably the right forum.
Post Reply
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Help needed to prepare a release

Post by ezee »

Hi .
I'm working actually on my new project based on 0.5.1 rc1 .
I just fixed the bug with the music , and as the actual windows release need a patch to
fix it , i want to provide on my forge site the first fruit of my tree ( without worm ^^ ) .

SO , my question is :
Is there some files that are unneeded in the 0.5.1 rc1 source for windows ?
Do you have links of threads that talk about that cleaning before rekease ?

Thank you in advance .

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
gonzo
Bounty Hunter
Bounty Hunter
Posts: 207
Joined: Wed Oct 20, 2010 3:50 pm
Location: Kungälv, Sweden
Contact:

Re: Help needed to prepare a release

Post by gonzo »

If there are they are probably omitted already by the build scripts. I've never done a release of any kind myself though.
There are 10 types of people in this world, those who understand binary and those who don't.
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Re: Help needed to prepare a release

Post by ezee »

Okay ,thx .

My question is all about the portability phenomen :
_My release is for Windows , and i want to be sure that unnecessary linux or mac files
are not already in the DATA Folder .

In fact , i would like to reformat little by little the content of DATA .
DATA will be in release mode Vegastrike-evo for example , and i think i will put all the binaries in a bin folder , with a shortcut to the setup and .exe

Perhaps put the sprite,textures folders in one graphics folder , etc ...
The goal being to have Windows style organized datas , to look more ... professional you know .

But i've got time to think about that .
If you got ideas , please share .
:wink:

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
Posts: 703
Joined: Tue Feb 11, 2014 12:47 am
Location: FRANCE
Contact:

Re: Help needed to prepare a release

Post by ezee »

So the good reformat idea i had , the " ancients " made it looooong time ago .
:mrgreen:

I just checked the original win32 folder in tags/0.5.1rc1 , and i must say that it's clean .
win32 is in fact the root folder , that could be renamed in "vegastrike" for the end-user .
It contains only two folder , bin and data .
That's neat , people don't need to know the shit under the skin , but the beauty that
is external ... :lol:

So i will keep that scheme , only have to put some shortcuts in the root folder and that's all. Windows users are different from linux people , and i won't try to change their mind .
After all , it's a game , that must be simple to use and enjoyable from the beginning to the end .

What is strange is that the release i downloaded for windows had not that configuration.
Or i played too long with sources files and i forgot the public release...
It seem to me that the release was ~600 mo ?
But the actual DATA folder is BIGGER ( 1.45 gg )
Anyway , i can see clearly now , thanks to the ancients .
I started to create new artworks ( until Darkvixen takes the job ) to celebrate the evolution . There will be for the evo version new loadscreen , main menu and credits
backgrounds . ANd fixed music bug for that 0.5.1a .
Next step is to reshape the menu system , with interface sounds and animation for the
buttons .

If some other artists want to be in the party , let me know ?
:arrow:

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
Post Reply