Hi .
I'm working actually on my new project based on 0.5.1 rc1 .
I just fixed the bug with the music , and as the actual windows release need a patch to
fix it , i want to provide on my forge site the first fruit of my tree ( without worm ^^ ) .
SO , my question is :
Is there some files that are unneeded in the 0.5.1 rc1 source for windows ?
Do you have links of threads that talk about that cleaning before rekease ?
Thank you in advance .
Help needed to prepare a release
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- Intrepid Venturer
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Help needed to prepare a release
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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- Bounty Hunter
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Re: Help needed to prepare a release
If there are they are probably omitted already by the build scripts. I've never done a release of any kind myself though.
There are 10 types of people in this world, those who understand binary and those who don't.
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- Intrepid Venturer
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- Joined: Tue Feb 11, 2014 12:47 am
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Re: Help needed to prepare a release
Okay ,thx .
My question is all about the portability phenomen :
_My release is for Windows , and i want to be sure that unnecessary linux or mac files
are not already in the DATA Folder .
In fact , i would like to reformat little by little the content of DATA .
DATA will be in release mode Vegastrike-evo for example , and i think i will put all the binaries in a bin folder , with a shortcut to the setup and .exe
Perhaps put the sprite,textures folders in one graphics folder , etc ...
The goal being to have Windows style organized datas , to look more ... professional you know .
But i've got time to think about that .
If you got ideas , please share .
My question is all about the portability phenomen :
_My release is for Windows , and i want to be sure that unnecessary linux or mac files
are not already in the DATA Folder .
In fact , i would like to reformat little by little the content of DATA .
DATA will be in release mode Vegastrike-evo for example , and i think i will put all the binaries in a bin folder , with a shortcut to the setup and .exe
Perhaps put the sprite,textures folders in one graphics folder , etc ...
The goal being to have Windows style organized datas , to look more ... professional you know .
But i've got time to think about that .
If you got ideas , please share .
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
-
- Intrepid Venturer
- Posts: 703
- Joined: Tue Feb 11, 2014 12:47 am
- Location: FRANCE
- Contact:
Re: Help needed to prepare a release
So the good reformat idea i had , the " ancients " made it looooong time ago .
I just checked the original win32 folder in tags/0.5.1rc1 , and i must say that it's clean .
win32 is in fact the root folder , that could be renamed in "vegastrike" for the end-user .
It contains only two folder , bin and data .
That's neat , people don't need to know the shit under the skin , but the beauty that
is external ...
So i will keep that scheme , only have to put some shortcuts in the root folder and that's all. Windows users are different from linux people , and i won't try to change their mind .
After all , it's a game , that must be simple to use and enjoyable from the beginning to the end .
What is strange is that the release i downloaded for windows had not that configuration.
Or i played too long with sources files and i forgot the public release...
It seem to me that the release was ~600 mo ?
But the actual DATA folder is BIGGER ( 1.45 gg )
Anyway , i can see clearly now , thanks to the ancients .
I started to create new artworks ( until Darkvixen takes the job ) to celebrate the evolution . There will be for the evo version new loadscreen , main menu and credits
backgrounds . ANd fixed music bug for that 0.5.1a .
Next step is to reshape the menu system , with interface sounds and animation for the
buttons .
If some other artists want to be in the party , let me know ?
I just checked the original win32 folder in tags/0.5.1rc1 , and i must say that it's clean .
win32 is in fact the root folder , that could be renamed in "vegastrike" for the end-user .
It contains only two folder , bin and data .
That's neat , people don't need to know the shit under the skin , but the beauty that
is external ...
So i will keep that scheme , only have to put some shortcuts in the root folder and that's all. Windows users are different from linux people , and i won't try to change their mind .
After all , it's a game , that must be simple to use and enjoyable from the beginning to the end .
What is strange is that the release i downloaded for windows had not that configuration.
Or i played too long with sources files and i forgot the public release...
It seem to me that the release was ~600 mo ?
But the actual DATA folder is BIGGER ( 1.45 gg )
Anyway , i can see clearly now , thanks to the ancients .
I started to create new artworks ( until Darkvixen takes the job ) to celebrate the evolution . There will be for the evo version new loadscreen , main menu and credits
backgrounds . ANd fixed music bug for that 0.5.1a .
Next step is to reshape the menu system , with interface sounds and animation for the
buttons .
If some other artists want to be in the party , let me know ?
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki