Is there a way to make a HUD for the 3rd person cam mode?
Also, to not have the camera move immediatly when the ship moves?
3rd person cam + HUD
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3rd person cam + HUD
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Re: 3rd person cam + HUD
Isn't it already in modes through which right VDU cycles?
The second could be a bit of a headache, probably, but not too hard to consider. Then again, if it's for WC autopilot effect, Pan camera + zoom out gradually would do the same trick, so why bother?
The second could be a bit of a headache, probably, but not too hard to consider. Then again, if it's for WC autopilot effect, Pan camera + zoom out gradually would do the same trick, so why bother?
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
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Re: 3rd person cam + HUD
Thats... not what I mean.TBeholder wrote:Isn't it already in modes through which right VDU cycles?
The second could be a bit of a headache, probably, but not too hard to consider. Then again, if it's for WC autopilot effect, Pan camera + zoom out gradually would do the same trick, so why bother?
VS curently has no HUD for any camera mode other than first person.
And I'd like the camera in third person to be "slow parented" (if that term exsists beyond Blender...) and not be snapped to the back of the ship.
God is a bacteria!
"Because it submerges into a marine enviroment I'm going to call it the safely-go-under-the-water-without-detection device"
-Leonard of Quirm
"Because it submerges into a marine enviroment I'm going to call it the safely-go-under-the-water-without-detection device"
-Leonard of Quirm
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Re: 3rd person cam + HUD
I don't know what you mean under "HUD". There are multiple view modes (both ship and target, free pan and bound) for the main screen and cycling target 3D views on right VDU in cockpit.Tattorack wrote:VS curently has no HUD for any camera mode other than first person.
And I'd like the camera in third person to be "slow parented" (if that term exsists beyond Blender...) and not be snapped to the back of the ship.
"Two Eyes Good, Eleven Eyes Better." -Michele Carter