Modify physics -get rid of viscosi -underwater model

Need help testing contributed art or code or having trouble getting your newest additions into game compatible format? Confused by changes to data formats? Reading through source and wondering what the developers were thinking when they wrote something? Need "how-to" style guidance for messing with VS internals? This is probably the right forum.
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travists
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Re: Modify physics -get rid of viscosi -underwater model

Post by travists »

An interesting idea, but how does it play with the idea that the jump network was pre-existing?
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Re: Modify physics -get rid of viscosi -underwater model

Post by TBeholder »

klauss wrote:Be careful, you can't set 100% realistic scales.
It was tried at sol, and it produces some sever precision artifacts, even with all the tricks VS employs to avoid them.
Hmmm. That is, because double precision floats are not enough?
Looks like "islands in the void" model (FoR-lets) would be a solution, again.
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Re: Modify physics -get rid of viscosi -underwater model

Post by BEZ_BASHNI »

TBeholder wrote:Hmmm. That is, because double precision floats are not enough?Looks like "islands in the void" model (FoR-lets) would be a solution, again.
It is enough. Everyting fine..No problem to make any existing system in 100% scale
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Re: Modify physics -get rid of viscosi -underwater model

Post by klauss »

BEZ_BASHNI wrote:
TBeholder wrote:It is enough. Everyting fine..No problem to make any existing system in 100% scale
That's indeed interesting.
It may be due to the variable simulation step thing, which is new (relative to the last time full-scale systems were tried).

Indeed, with larger steps, less precision issues arise. Which gives me an idea how to counter precision issues even further ;-)

Gotta create a tracker item
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Re: Modify physics -get rid of viscosi -underwater model

Post by Hicks »

Anymore news on gravity being added? at least to the experimental ogre branch?
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Re: Modify physics -get rid of viscosi -underwater model

Post by pheonixstorm »

im' waiting on an updated patch before adding gravity to the experimental branch. May not wait much longer though.. want to see how it looks, even if what I have so far is incomplete and dated
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Re: Modify physics -get rid of viscosi -underwater model

Post by klauss »

Who are you expecting to produce an updated patch?
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Re: Modify physics -get rid of viscosi -underwater model

Post by pheonixstorm »

BEZ, whatever work hes done recently as well as getting the console back up.
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Re: Modify physics -get rid of viscosi -underwater model

Post by klauss »

I don't think anything specific has been asked of him regarding those patches
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Re: Modify physics -get rid of viscosi -underwater model

Post by Hicks »

Did we work out if it is possible to change the point of reference from the centre of the sector to a planet or station? Was also thinking if this was posible, you should be able to set the reference point to a ship, and open up the possibility to walk around ships. Could also mean you can leave a ship on an planet and walk around, opens the game up alot, able to add in many more features, and hopefully attract many more people.
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Re: Modify physics -get rid of viscosi -underwater model

Post by BEZ_BASHNI »

Just returned from holidays -will upload the patch soon
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Re: Modify physics -get rid of viscosi -underwater model

Post by Hicks »

bump - any more news?
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Re: Modify physics -get rid of viscosi -underwater model

Post by klauss »

This review was a bit stalled.

The problem of gravity and cargo containers has to be solved first. There are hints at a solution there, but nothing I see fully working yet. And without patch to test, I would need a fully convincing solution before attempting to code it myself.
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Re: Modify physics -get rid of viscosi -underwater model

Post by Hicks »

Would it be possible to just add gravity to the ships, just to start it off. Instead of using gravity to do planet orbits and such just add the vector force to ships, maybe only use the closest 3 planets, or planets within a certain range to calc gravity on the ship.
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Re: Modify physics -get rid of viscosi -underwater model

Post by klauss »

Nope.

Gravity creates moving frames of reference. If you ship moves but cargo containers don't, it's just as bad.
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