Hello everyone,
I noticed today that when running in windows, Vega only uses CPU 0. As my windows box has a quad core, you could probably imagine how slow it runs.
On the other hand my Linux box only has a dual core, but runs fine on both cores. Both where compiled from SVN. VS. 2008 in windows
So on to my question, seen as I'm getting two different outcomes based on OS/# of cores, Does this game support multiple cores in windows or does it just not support quad cores?
multicore support?
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: multicore support?
Welcome Luedtke6788 not sure as i haven't managed to get a build on Win7 yet.But if i remember there has not been a specific effort to make the current code Multi-code friendly but most Linux libs currently do support multi-threading and i am not sure but i suspect that all the .dll's we use should be recompiled and brought all into the Multi-core age.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
-
- Star Pilot
- Posts: 4
- Joined: Sun Jun 21, 2009 2:09 pm
Re: multicore support?
Thanks for the info, Maybe i just didn't compile it correctly.
I'll try again later tonight, and see if i can find a solution.
I'll try again later tonight, and see if i can find a solution.
-
- Star Pilot
- Posts: 4
- Joined: Sun Jun 21, 2009 2:09 pm
Re: multicore support?
Alright windows users, i went through the source and upgraded every header/lib/dll I could find. Upgrading GLUT to 3.7.6 Made the biggest difference though. The Glut exe is ridiculously faster then it was before.
I would highly recommend to the devs to go through all the static headers/libs/dlls for windows and upgrade them to newer versions on SVN
Linux users don't have to worry about this seen as all libs are compiled on build, depending on what dev packages are installed on their box.
EDIT: I also noticed there are a lot of macro redefinitions when compiling on windows, is this done for a reason or is it simply just an oversight on someones part?
I would highly recommend to the devs to go through all the static headers/libs/dlls for windows and upgrade them to newer versions on SVN
Linux users don't have to worry about this seen as all libs are compiled on build, depending on what dev packages are installed on their box.
EDIT: I also noticed there are a lot of macro redefinitions when compiling on windows, is this done for a reason or is it simply just an oversight on someones part?
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: multicore support?
I do believe for a reason as without those redefinitions continent on various versions of of Visual Studio it may not compile period again dependant on the version in question.EDIT: I also noticed there are a lot of macro redefinitions when compiling on windows, is this done for a reason or is it simply just an oversight on someones part?
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2