I'm trying to figure out the licensing on all the content. What is the sound, music, models and textures licensing? From what it seems it's GPLv2, but I also see mention of CC by SA v1.0. I'm using much of the sound/music/models/textures in another project GPLv3 and am currently trying to trace all the licensing on all the stuff I'm using.
I seem to recall someone saying the textures and models were PD, but I can't find a reference. Anyone know the definitive licensing on it all?
Licensing Stuff
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NAEV. You've never heard of it most likely since it's not released. I'm polishing up some details, trying to finish my first campaign and it's due to release version 0.5.0 sometime around x-mas. If you really want to try it just google for it, but it's not ready for the general public yet.Deus Siddis wrote:What is the name of your project?
Some screenshots.
http://bobbens.dyndns.org/files/naev-0.1-12.png
http://bobbens.dyndns.org/files/naev-0.1-14.png
http://bobbens.dyndns.org/files/naev-0.1-15.png
Gameplay vid:
http://bobbens.dyndns.org/files/naev2.ogg
http://bobbens.dyndns.org/files/naev-beam.ogg
As you can see the only reason I got anywhere is thanks to using Vega Strike's data, since currently I'm pretty much the only guy working on the entire project.
The idea is to make it into debian someday, so I'm trying to keep a close track of all data stuff to be DFSG-compatible, and that's why I must know more details about Vega Strike data licensing.
OK, sounds good. I'll just consider it all GPLv2, is that ok? Thanks again for making such a wonderful game with such wonderful data.ace123 wrote:All of the content is GPL2-compatible as far as I can tell--I believe all of the developers are on board with this.
The music is definitely dual-licensed CC and GPL, and as to the rest it should be compatible--so you should also be able to use it in a GPL3 game.