Is there a way to convert the meshes used in the game to an obj, or any other format that can be used in blender?
For the moment I need the Rlaan little ships, for a thing I'm cooking, if the artist have the files, or maybe they are in some place of the data, please some one help with this.
VS Ships to OBJ?
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- Merchant
- Posts: 62
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VS Ships to OBJ?
You know you have been raytracing too long when ...
... You take a photo course just to learn how to get the lighting right.
... You take a photo course just to learn how to get the lighting right.
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- The Shepherd
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You should be able to browse the svn masters repo and grab the source files ie..blend files and xfc's for the textures then there is using mesher to convert the bfxm to Obj and Mtl there is some info on using mesher in the wiki but you may be frustrated if you are on windows check the Developer Focus sub-forum the last couple on pages for a discussion by klauss and chuck on what works and what does not the wiki link for mesher http://vegastrike.sourceforge.net/wiki/HowTo:Add_Ships and the masters repo : http://vegastrike.svn.sourceforge.net/v ... k/masters/ which may be your best bet.
Enjoy the Choice
Enjoy the Choice
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- Merchant
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THANKS!! mesher works perfect for me!!!!!
And of course Im in linux!!
Now that I've loaded some ships in Blender I see that they have some doubled vertices, and things inside them that are not seen from outside, I think that this is more work for the GPU, think they need to be fixed.
As I said in other post when I select all and click remove doubles in the Taizong/Vidar, blender remove almost 3000 vertices, and after that the ship shade better, so i think there is no reason for that vertices.
well just my point of view.
And of course Im in linux!!
Now that I've loaded some ships in Blender I see that they have some doubled vertices, and things inside them that are not seen from outside, I think that this is more work for the GPU, think they need to be fixed.
As I said in other post when I select all and click remove doubles in the Taizong/Vidar, blender remove almost 3000 vertices, and after that the ship shade better, so i think there is no reason for that vertices.
well just my point of view.
You know you have been raytracing too long when ...
... You take a photo course just to learn how to get the lighting right.
... You take a photo course just to learn how to get the lighting right.