I'm working with Jack to get Fendorin's new watson model ingame...
The mesh seems to have a bunch of flipped faces (not flipped normals, but the faces appear from inside out).
I have written simple regexp to flip their order, but about 3% of the triangles are the wrong way around now, so there are holes all over the mesh.
Does anyone know how to take a .obj file like this and make all the tris face the same direction as their neighbors (flipping is easy, but fixing a few bad triangles isn't so easy)?
If anyone is interested, this invalid .obj file (and the associated .wings) is found here:
http://vegastrike.svn.sourceforge.net/v ... _fendorin/
EDIT: Never mind--I fixed it by importing this obj into Wings, inverting twice, exporting as 3ds (in case Wings's obj export is buggy), importing that into blender, and exporting as obj.
Flipping faces in a mesh
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