I posted this first to the Privateer Remake-specific forum. Sorry for the clutter!
Is there a document floating around that describes what all the classes in campaign_lib.py do? More generally, is there documentation for any of these files that I could look at? Some are commented really well, but others don't have much in the way of comments.
Thanks!
Documentation for classes in campaign_lib.py in PR?
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- Merchant
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- Artisan
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Not really,
It's something I try to work on when I learn/modify python stuff ... but don't always get around to it. Feel free to ask any questions though ... here, or in irc It'd be great to have someoe actively writing campaigns
Dan.a
It's something I try to work on when I learn/modify python stuff ... but don't always get around to it. Feel free to ask any questions though ... here, or in irc It'd be great to have someoe actively writing campaigns
Dan.a
"Computers are useless. They can only give you answers."
-- Pablo Picasso
-- Pablo Picasso
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- Merchant
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- Artisan
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If you've played part of the campaign in the game, you can look at campaigns.py and see how things match up and work (there's comments in there too ). That's how I learnt pretty much ... with a whole bunch of coaching from hellcat
Dan.a
Dan.a
"Computers are useless. They can only give you answers."
-- Pablo Picasso
-- Pablo Picasso
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- Merchant
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