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broken blender_xmesh_import.py (patch included)

Posted: Thu Jan 11, 2007 12:33 pm
by bobbens
So I've been running around like crazy trying to get xmesh's working in blender and I finally managed to find the hidden source. It didn't work out of the box but with barely any tweaking I got it working fine. So here I attach the patch that makes it work with blender 2.42a. Thanks for the great tool :)

The file in question is: http://vegastrike.svn.sourceforge.net/v ... iew=markup

Posted: Fri Jan 12, 2007 2:53 am
by ace123
Hmm... now that's odd, I have version 1.1.2 installed on my machine, newer than what's in svn. It already has the fix you described.

I'm thinking I'll commit the version I have installed.

Posted: Fri Jan 12, 2007 11:07 am
by bobbens
ace123 wrote:Hmm... now that's odd, I have version 1.1.2 installed on my machine, newer than what's in svn. It already has the fix you described.

I'm thinking I'll commit the version I have installed.
magic! :P

Posted: Sat Jan 13, 2007 6:55 am
by ace123
I believe this is where the import one came from:
http://www.geocities.com/cubofjudahslion/VS/xmesh.zip
Here's the related forum post:
http://vegastrike.sourceforge.net/forum ... 9&start=15

Dandan made an export plugin, too, but I can't find a link to it.
I'm going to put those two in the svn objconv directory.

Anyway

Posted: Sat Jan 13, 2007 11:57 am
by bobbens
I saw the *.zip file, but it said [WIP] on the wiki and that usually is enough to make me distrustful, but being then on a geocites website packaged in a *.zip scared me, so I just kept looking :). I am ever distrustful of geocites. The version I'v got seems to work well enough, but I'll try the newer one.