mmo database consept

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www2
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mmo database consept

Post by www2 »

hi all i work today on the mmog database concept for vegastrike...
and if this finished its better than the current system we have now...
my ideas is:
1. treat system.
2. a simpel mail system.
3. the master_part_list.csv port to the database.
4. user to user/corp2corp factions system.

The things that i heve now finished
1. the user singup/login tebel
2. a simpel player stats as credits and the safepont includet 2d and 3d art

if your hef idea's put dis in dis topic...
www2
p.s. the database that i use is OpenOffice.org Base.
Last edited by www2 on Tue Mar 28, 2006 7:25 pm, edited 1 time in total.
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www2
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Re: mmo database consept

Post by www2 »

i hef to day upload the version 0.0.1 buld 2 version of my multyplay/mmo database...

dis releas is now include:
1. inprofment in the login system.
2. a ingame mail system.
3. a smal user/ip base ban system (ip ban system need in profment dis is ready in the next buld).
4. two log tabel
one log tabel log for the sing up and ativasion
and the older log tabel log for login and logout traffic on the game server/network.
5. i beginning buld the universe database system

todo for the next buld (0.0.2 buld3)
1. lots of inprofment
2. and bulding the universe database system
3. npc/user facions system
4. GNN archives

the road map for version 0.1.0
1. bult the markt system
2. the factions system (user to user-user, user-npc, user-clan, user-corp, clane-corp, corp-corp )

note to the admin's/mods pleas move this to "Developer Tools & User Utilities" i think i hef put this in the wrong fourm for dis topic
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private_lock
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Post by private_lock »

OK, you set up a bunch of empty tables, but right now I couldn't figure out the big advacement. Only something about multiplayer, which is not that interesting to me.

Two things:

1. Please fill in some example data, to demonstrate the use of those tables.

2. Since you obviously plan to use this in game: This will require some db-engine running in the background. I hope that it is not going to be to slow for older computers?!? People understand that high end graphics requires computing power, but they will not accept a data-base slowdown.

And it's not a solution, if you outsource the data-base to an internet-server, since this will effectively disable single player offline play.

private_lock
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