VSTrade: 0.3.0.0 (3 july 2008)
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VSTrade: 0.3.0.0 (3 july 2008)
VSTrade
A Merchants Guide to Intergalactic Trading!
VSTrade is a small java program that help you trade in Vega Strike.
Features
-Trade: Find profitable cargo to trade between bases
-Prices: Price list for bases
-Cargo: Details about cargo types
-Vegamap: Starmap with path finding (original code by weaselflink)
License:
VSTrade is released under the GNU General Public License (the source code is included in the downloads)
Contributors:
-Niklas K. Rasmussen AKA GoldenGnu* (Main programmer)
-weaselflink* (Vegamap)
-prestidigitator* (Linux path fix)
-Joze Nemanic (Linux run instructions)
-peter* (Reported the parser bug and made the in-game planet names code concept)
-drinkypoo* (New tooltips)
-huginn* (Best Cargo Search and more... )
-Glazed Lists (Table sorting)
-Java CSV (CSV parsing)
* forum names
Feedback:
Please post your feature requests, bug reports, and other feedback in this thread. All feedback is greatly appreciated!
Requirements:
-Java Runtime Environment 6 update 2 or later (Get it at: http://www.java.com).
-Vega Strike 0.4.3 or later
Stable
Download: VSTrade: 0.3.0.0 ~920 KB
(3 July 2008, Release notes)
Beta
No beta available at the moment
Alpha
No alpha available at the moment
Source Code
The source code is included in the downloads
Required Libraries:
-Glazed Listed 1.7.0
-Java CSV
This post is subject to regularly editing. Please use quote if you'll like to reply to this post.
A Merchants Guide to Intergalactic Trading!
VSTrade is a small java program that help you trade in Vega Strike.
Features
-Trade: Find profitable cargo to trade between bases
-Prices: Price list for bases
-Cargo: Details about cargo types
-Vegamap: Starmap with path finding (original code by weaselflink)
License:
VSTrade is released under the GNU General Public License (the source code is included in the downloads)
Contributors:
-Niklas K. Rasmussen AKA GoldenGnu* (Main programmer)
-weaselflink* (Vegamap)
-prestidigitator* (Linux path fix)
-Joze Nemanic (Linux run instructions)
-peter* (Reported the parser bug and made the in-game planet names code concept)
-drinkypoo* (New tooltips)
-huginn* (Best Cargo Search and more... )
-Glazed Lists (Table sorting)
-Java CSV (CSV parsing)
* forum names
Feedback:
Please post your feature requests, bug reports, and other feedback in this thread. All feedback is greatly appreciated!
Requirements:
-Java Runtime Environment 6 update 2 or later (Get it at: http://www.java.com).
-Vega Strike 0.4.3 or later
Stable
Download: VSTrade: 0.3.0.0 ~920 KB
(3 July 2008, Release notes)
Beta
No beta available at the moment
Alpha
No alpha available at the moment
Source Code
The source code is included in the downloads
Required Libraries:
-Glazed Listed 1.7.0
-Java CSV
This post is subject to regularly editing. Please use quote if you'll like to reply to this post.
Last edited by GoldenGnu on Fri Jul 04, 2008 12:09 pm, edited 68 times in total.
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Thank you! ...and right back at you, so are Vega Strike!hellcatv wrote:This is awesome!!
I'm thinking about adding support for getting data from different systems. So you can select your current system, and it will find the best trade routes in that system.
It's just an idea, don't know if it can be done yet, or anything. I'll need to do a lot more "research" to find out were the date is located.
I would also like to add the ability to find the best cargo loadout.
Sometimes it's best to get goods with the highest profit per cargo space (if you have low cargo space, and enough money).
And sometimes it's best to get goods with the highest percent profit (if you have enough cargo space and not so many money). And maybe even something in between...
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Great work!
Actually this was what I had in mind, when I started to program this myself. You were just a little faster! So I better stop reinventing the wheel and help you out
Just some comments: (very few )
According to http://vegastrike.sourceforge.net/forum ... php?t=6529 The master_part_list.xml is outdated. So you should base the calculations on master_part_list.csv
Perhaps you could split the selection of bases with another ComboBox, according to categories like: aera, rlaan, pirates, planets, ... and making Standard the standard. (Would be nice to have them all start with upper case letters ...)
I miss the merchant ships, that I can dock to, though they are not really that profitable to trade with.
So far the sell-base-column in the bases tab is superfluous, since it always reflects the very same sellbase. You should replace it with a column for the category to help in locating the Cargo in the game.
Why did you lock down the column width? I don't want VSTrade to obscure the whole screen. Instead I like to see VS in the background showing through. (see attached picture)
When parsing the *.cvs, do you do any error checking? This could proove to be quite valuable to anybody trying to tweak the trade. Perhaps we can separate the front and backend, since my half baked program does already some checks. I offer you to provide the data sources and low level parsing. We just need to agree on an interfaces for your GUI to access my data.
How about color coding the cell background depending on the value: red risky/possible loss, green safe/guaranteed gain
What happens, when I edit the values in the table? Perhaps this could evolve into a full-blown editor for the unitfiles. Even in OpenOffice Calc the Cargo_Import column is always very crunched and hard to read.
Did you consider showing the associated image icon along with the description for the selected item?
Did you find out, how the prices of upgrades are calculated? It would be nice to have the same for hunting down upgrades one lacks.
In a perfect world we should also learn to read the universe, to offer real-game locations of those base types and perhaps even a map with instructions, how to get there
As far as I know, it's possible to call native code from within a Java-Application, but can VegaStrike call Java, to interact with VSTrade, so that it becomes an ingame feature? Perhaps it would be a severe burdon to always require the Java-VM runnig. Did you ever natively compile Java? I know, it's possible, but I haven't done it so far...
You see, I'm eager to make this a decent tool for public usage...
So far
private_lock
PS: I will cease programming a little and start playing more thanks to now having your tool
Actually this was what I had in mind, when I started to program this myself. You were just a little faster! So I better stop reinventing the wheel and help you out
Just some comments: (very few )
According to http://vegastrike.sourceforge.net/forum ... php?t=6529 The master_part_list.xml is outdated. So you should base the calculations on master_part_list.csv
Perhaps you could split the selection of bases with another ComboBox, according to categories like: aera, rlaan, pirates, planets, ... and making Standard the standard. (Would be nice to have them all start with upper case letters ...)
I miss the merchant ships, that I can dock to, though they are not really that profitable to trade with.
So far the sell-base-column in the bases tab is superfluous, since it always reflects the very same sellbase. You should replace it with a column for the category to help in locating the Cargo in the game.
Why did you lock down the column width? I don't want VSTrade to obscure the whole screen. Instead I like to see VS in the background showing through. (see attached picture)
When parsing the *.cvs, do you do any error checking? This could proove to be quite valuable to anybody trying to tweak the trade. Perhaps we can separate the front and backend, since my half baked program does already some checks. I offer you to provide the data sources and low level parsing. We just need to agree on an interfaces for your GUI to access my data.
How about color coding the cell background depending on the value: red risky/possible loss, green safe/guaranteed gain
What happens, when I edit the values in the table? Perhaps this could evolve into a full-blown editor for the unitfiles. Even in OpenOffice Calc the Cargo_Import column is always very crunched and hard to read.
Did you consider showing the associated image icon along with the description for the selected item?
Did you find out, how the prices of upgrades are calculated? It would be nice to have the same for hunting down upgrades one lacks.
In a perfect world we should also learn to read the universe, to offer real-game locations of those base types and perhaps even a map with instructions, how to get there
As far as I know, it's possible to call native code from within a Java-Application, but can VegaStrike call Java, to interact with VSTrade, so that it becomes an ingame feature? Perhaps it would be a severe burdon to always require the Java-VM runnig. Did you ever natively compile Java? I know, it's possible, but I haven't done it so far...
You see, I'm eager to make this a decent tool for public usage...
So far
private_lock
PS: I will cease programming a little and start playing more thanks to now having your tool
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It'd be interesting if this concept could be applied in-game (perhaps as a ship addon? "merchant unit"?), so that it gets those sorts of values, but only by visiting places.
As an example: say you've visited five Oceanic planets. When you lock on to your next oceanic planet, your "merchant unit" could, with the press of a button, display the min, max, and average prices for various commodities, based on what you've visited so far. (maybe incorporate this under the "M" command?)
This is something I'd be quite willing to work on in a few weeks, when my life gets a lot less busy. I'd just have to find a C++ compiler for Windows that'll easily compile VS. I haven't done any C++ in a few years, but I have done some before.
As an example: say you've visited five Oceanic planets. When you lock on to your next oceanic planet, your "merchant unit" could, with the press of a button, display the min, max, and average prices for various commodities, based on what you've visited so far. (maybe incorporate this under the "M" command?)
This is something I'd be quite willing to work on in a few weeks, when my life gets a lot less busy. I'd just have to find a C++ compiler for Windows that'll easily compile VS. I haven't done any C++ in a few years, but I have done some before.
Current rig: Refurbished Robin
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@Prolog
This was the way I used to do it in those ancient WC privateer days ... I still have my 'invalueable' hand written lists of cargo items ... with their min and max for those few base-types.
The idea is quite charming, because its more like an in game tool than an 'outer' tweak. It will gradually learn along with your own experience and not present you with those hard coded facts.
For handling I could imagine a special button, in the cargo computer, that you must explicitly press, to record the currently presented pricelist. Too much automation will spoil the effect of 'exploring' the market.
The ingame cargo computer interface is heavily in need of some improvement. If you're familiar with C++ I strongly encourage you to do something about it I'll help out with testing, but C++ isn't my first choice so I won't do it myself.
Nevertheless, it is intrinsically a different approach. I'd rather say even better than this tweaking, because it doesn't 'break' from outside into the VS-data, but rather collects and refurbishes information the user is legally supposed to know.
You could even have a 'basic' version, that will only collect min and max per cargo item and an 'advanced', that will separate the lists according to base-types.
Until your upgrade is available at the local ship dealer on the next moon, we still work on this tweak ...
Nice sunday
private_lock
This was the way I used to do it in those ancient WC privateer days ... I still have my 'invalueable' hand written lists of cargo items ... with their min and max for those few base-types.
The idea is quite charming, because its more like an in game tool than an 'outer' tweak. It will gradually learn along with your own experience and not present you with those hard coded facts.
For handling I could imagine a special button, in the cargo computer, that you must explicitly press, to record the currently presented pricelist. Too much automation will spoil the effect of 'exploring' the market.
The ingame cargo computer interface is heavily in need of some improvement. If you're familiar with C++ I strongly encourage you to do something about it I'll help out with testing, but C++ isn't my first choice so I won't do it myself.
Nevertheless, it is intrinsically a different approach. I'd rather say even better than this tweaking, because it doesn't 'break' from outside into the VS-data, but rather collects and refurbishes information the user is legally supposed to know.
You could even have a 'basic' version, that will only collect min and max per cargo item and an 'advanced', that will separate the lists according to base-types.
Until your upgrade is available at the local ship dealer on the next moon, we still work on this tweak ...
Nice sunday
private_lock
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As I was saying.. there should be a thread where all the useful downloads that have not yet been integrated into 0.4.3 be available for download.
Not everyone knows how to use SVN.
..please..
Not everyone knows how to use SVN.
..please..
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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ok, i give up... i cannot get the file to work... i have the correct java version, and windows XP and i re-dld the file... the only way i can get it to even give me an error message is if i use the java web start launcher. then it says this:
an error occurred while launching/running the application
Category: Launch File Error
The following required field is missing from the launch file: <jnlp>
i tried to just use java.exe but the dos window flashes up for a millisecond and is then gone...
the only other application i could even get it to start was software for my phone.... (and um... that doesnt work either... )
any help would be awesome...
an error occurred while launching/running the application
Category: Launch File Error
The following required field is missing from the launch file: <jnlp>
i tried to just use java.exe but the dos window flashes up for a millisecond and is then gone...
the only other application i could even get it to start was software for my phone.... (and um... that doesnt work either... )
any help would be awesome...
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As far as I can tell this should work in Linux with the resolution of one small issue. When specifying file paths, the code uses the following expressions:
data/Settings.java, line 31: System.getProperty("user.dir")+"\\units.csv"
data/Settings.java, line 32: System.getProperty("user.dir")+"\\master_part_list.xml"
io/DataLoader.java, line 33: System.getProperty("user.dir")+"\\settings.xml"
The '\' character in file paths is specific to Windows systems. Instead, the character constant java.io.File.pathSeparatorChar or String constant java.io.File.pathSeparator should be used, or better yet the two-argument constructors for the File class.
Also, (on all systems) it would probably be considerate to name the settings file something like 'vstrade_settings.xml' instead of the ambiguous 'settings.xml' so there is little chance it will conflict with any other program.
I'm going to try recompiling and running with these changes.
data/Settings.java, line 31: System.getProperty("user.dir")+"\\units.csv"
data/Settings.java, line 32: System.getProperty("user.dir")+"\\master_part_list.xml"
io/DataLoader.java, line 33: System.getProperty("user.dir")+"\\settings.xml"
The '\' character in file paths is specific to Windows systems. Instead, the character constant java.io.File.pathSeparatorChar or String constant java.io.File.pathSeparator should be used, or better yet the two-argument constructors for the File class.
Also, (on all systems) it would probably be considerate to name the settings file something like 'vstrade_settings.xml' instead of the ambiguous 'settings.xml' so there is little chance it will conflict with any other program.
I'm going to try recompiling and running with these changes.
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Issues with Linux?
I tried VSTrade in linux for 10 minutes or so.
I set the paths correctly with the settings tab, but I didn't load any
station, only some planet types. (the .xml file wasn't in my vegastrike
distribution (Ubuntu Dapper Drake, VS 0.4.3), so I used the one shipped
with VSTrade.
Also the Find button isn't visible, then I maximise the window or
if the window is to big. (This is strange.)
If it would load the stations it would be a real help
mfg
Eric
EDIT: If I load both units.csv and .xml which are shipped with VSTrade I have more stations and planets. Which one shall I use?
I set the paths correctly with the settings tab, but I didn't load any
station, only some planet types. (the .xml file wasn't in my vegastrike
distribution (Ubuntu Dapper Drake, VS 0.4.3), so I used the one shipped
with VSTrade.
Also the Find button isn't visible, then I maximise the window or
if the window is to big. (This is strange.)
If it would load the stations it would be a real help
mfg
Eric
EDIT: If I load both units.csv and .xml which are shipped with VSTrade I have more stations and planets. Which one shall I use?
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Thank you, I had a long brake, where I was doing other stuff... Now I'll start program on this little tool again..private_lock wrote:Great work!
Actually this was what I had in mind, when I started to program this myself. You were just a little faster! So I better stop reinventing the wheel and help you out
Just some comments: (very few )
okay, well I guess I must do something about it then...private_lock wrote: According to http://vegastrike.sourceforge.net/forum ... php?t=6529 The master_part_list.xml is outdated. So you should base the calculations on master_part_list.csv
Good idea...private_lock wrote: Perhaps you could split the selection of bases with another ComboBox, according to categories like: aera, rlaan, pirates, planets, ... and making Standard the standard. (Would be nice to have them all start with upper case letters ...)
I don't know where they are stored... I have to look into itprivate_lock wrote: I miss the merchant ships, that I can dock to, though they are not really that profitable to trade with.
This is only true, if you sell to a single base. If you sell to all, you'll need to know the sell base. The idea is that you can right click and select cargo info or simply double click on the row, to get more info on that cargoprivate_lock wrote: So far the sell-base-column in the bases tab is superfluous, since it always reflects the very same sellbase. You should replace it with a column for the category to help in locating the Cargo in the game.
yes that is bad... the column problem is solved in my current version.. still got the problem with the combo-box, input-box ect. So that will be the first thing I try to fix. I'll try to release something soon!private_lock wrote: Why did you lock down the column width? I don't want VSTrade to obscure the whole screen. Instead I like to see VS in the background showing through. (see attached picture)
Well I guess you already looked at my source? anyway it's included in the package (to follow the GNU GPL), The parsing is already separated from the GUI... If you got some better code I would very much like to see it...private_lock wrote: When parsing the *.cvs, do you do any error checking? This could proove to be quite valuable to anybody trying to tweak the trade. Perhaps we can separate the front and backend, since my half baked program does already some checks. I offer you to provide the data sources and low level parsing. We just need to agree on an interfaces for your GUI to access my data.
Sound like a good idea, I don't know how to do it, yet. But I'll look into it...private_lock wrote: How about color coding the cell background depending on the value: red risky/possible loss, green safe/guaranteed gain
You can't edit the values in the table (at least in my current version). I think it's a little over my scoop, I'm not a very good programmer. But then again, you never know where this will end up...private_lock wrote: What happens, when I edit the values in the table? Perhaps this could evolve into a full-blown editor for the unitfiles. Even in OpenOffice Calc the Cargo_Import column is always very crunched and hard to read.
yes I did, but I need to customize the whole list then and make a special class for the cell. It can be done, but I can do it easily...private_lock wrote: Did you consider showing the associated image icon along with the description for the selected item?
It think I'll wait to the more drastic problems, like bad GUI, is solved...
It's a long time since I last looked at the source, I don't remember... I think upgrades are equal to cargo... so there is a max and min of quantity.. Still it's not really in the scoop... But maybe later...private_lock wrote: Did you find out, how the prices of upgrades are calculated? It would be nice to have the same for hunting down upgrades one lacks.
Yerh, I could be cool... There is a Java program to navigate the universe, so It should be possible to integrate it, at some pointprivate_lock wrote: In a perfect world we should also learn to read the universe, to offer real-game locations of those base types and perhaps even a map with instructions, how to get there
I have never looked at VS source, as I can't program c, so I simply don't know... To compile java natively you'll need another compiler... which cost money, as far as I know...private_lock wrote: As far as I know, it's possible to call native code from within a Java-Application, but can VegaStrike call Java, to interact with VSTrade, so that it becomes an ingame feature? Perhaps it would be a severe burdon to always require the Java-VM runnig. Did you ever natively compile Java? I know, it's possible, but I haven't done it so far...
I'm so sorry, that there was a 2+ month delay before I answeredprivate_lock wrote: You see, I'm eager to make this a decent tool for public usage...
If you have come up with something better, then this program, please let me know, so I/we don't waste effortprivate_lock wrote: So far
private_lock
PS: I will cease programming a little and start playing more thanks to now having your tool
And thank you for your comments, It's really nice with some good feedback! Now I know what to work on for then next year
-GoldenGnu
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Re: Issues with Linux?
well, I don't know why that is... I have ubuntu on my machine, but I'm no good at linux, but I have to try it my self to find out.ebw wrote:I tried VSTrade in linux for 10 minutes or so.
I set the paths correctly with the settings tab, but I didn't load any
station, only some planet types. (the .xml file wasn't in my vegastrike
distribution (Ubuntu Dapper Drake, VS 0.4.3), so I used the one shipped
with VSTrade.
There is some problems with the current GUI (Graphic User Interface), I'll try to fix it as fast as possible, and release a new version.ebw wrote: Also the Find button isn't visible, then I maximise the window or
if the window is to big. (This is strange.)
I'm sorry that it's so hard to make it work. It's properly a bug, that course the path to be wrong (as someone wrote before).ebw wrote: If it would load the stations it would be a real help
mfg
Eric
If you use the latest release of VS, you could use the files that come with this program (as stated in the readme file). If you use the svn version, you'll have to wait for a later version, as the support for the master_part_list.csv isn't done yet.ebw wrote: EDIT: If I load both units.csv and .xml which are shipped with VSTrade I have more stations and planets. Which one shall I use?
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Greetings from space...
Excellent work GoldenGnu
If possible, at all, can this be integrated in the VS cockpit computer
Excellent work GoldenGnu
If possible, at all, can this be integrated in the VS cockpit computer
"Activate defense grid, launch all starfuries, and if they move, shoot them.
If they don't move, shoot twice. They're probably hiding something."
-- Lt. Corwin in Babylon 5:"The River of Souls"
If they don't move, shoot twice. They're probably hiding something."
-- Lt. Corwin in Babylon 5:"The River of Souls"
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Also very interested in this, if this excellent program can be integrated into the VS cockpit computer then maybe it can be adapted for Privateer mod merchant ships as well.rkutai wrote:Greetings from space...
Excellent work GoldenGnu
If possible, at all, can this be integrated in the VS cockpit computer
This could be the start of very unique faction ships, merchants would have this facility while the bounty hunter version would have the equivalent of the most wanted list for each system.
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@rkutai
Thank you
There is no way, that I know of, that this could be used inside VegaStrike. VSTrade is written in java, and VegaStrike is written in C, so I don't think it can be done, except if someone recoded it in C.
@Melonhead
It's zipped with 7-zip, which is a free (and open source) zip program. Try downloading it, and unzip with it.
I just tried to download and unzipping "vstrade_0-1-0-0.zip", and it works fine with 7-zip.
hope you get it to work
@z30
The concept can be use, but not the code...
Thank you
There is no way, that I know of, that this could be used inside VegaStrike. VSTrade is written in java, and VegaStrike is written in C, so I don't think it can be done, except if someone recoded it in C.
@Melonhead
It's zipped with 7-zip, which is a free (and open source) zip program. Try downloading it, and unzip with it.
I just tried to download and unzipping "vstrade_0-1-0-0.zip", and it works fine with 7-zip.
hope you get it to work
@z30
The concept can be use, but not the code...
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@Developers
Are there any plans for including useful user utilities like this into the SVN version itself. That way, players can avail of it immediately and it won't get lost. Just an idea, anyway. Probably in a folder /utilities plus a short readme on each of the tools.
@GoldenGnu
Thanks.
Are there any plans for including useful user utilities like this into the SVN version itself. That way, players can avail of it immediately and it won't get lost. Just an idea, anyway. Probably in a folder /utilities plus a short readme on each of the tools.
@GoldenGnu
Thanks.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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@All
I wanted to ask all user of VSTrade, what features you would like to see in future versions?
If none reply, I'll try to do:.
-Enable Vegamap to get bases and planets in visited systems and using them in Bases/Prices Tabs.
-Including merchant ships in the Bases and Prices Searches.
-More levels of Risk Taker, to make it even more risky.
-Upgrades and Ships. Where to buy them and where to get them cheapest.
All this won't be in the next release, of course. But sooner or later...
@Oblivion
np mate, I like coding it. And I like It even more when somebody actual find it useful
I wanted to ask all user of VSTrade, what features you would like to see in future versions?
If none reply, I'll try to do:.
-Enable Vegamap to get bases and planets in visited systems and using them in Bases/Prices Tabs.
-Including merchant ships in the Bases and Prices Searches.
-More levels of Risk Taker, to make it even more risky.
-Upgrades and Ships. Where to buy them and where to get them cheapest.
All this won't be in the next release, of course. But sooner or later...
@Oblivion
np mate, I like coding it. And I like It even more when somebody actual find it useful
-
- Bounty Hunter
- Posts: 165
- Joined: Sun Feb 11, 2007 3:40 am
- Location: Halifax, NS, Canada
not all cargo works?
I just downloaded vstrade 0.1.0.0 on my x86 Debian system. (I'm using Sun's JVM, v1.5.0_08-b03) It looks good, but there seems to be a bug:
It seems that it has problems parsing the master_parts_list.csv it's shipped with. Browsing through cargo, it lists no average price or description for the second or later cargo in a sub-subcategory. When searching in the prices tab with that cargo, the program gets a null pointer exception (and doesn't show any results):
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at core.PriceList.compareItems(PriceList.java:57)
at core.PriceList.compareIt(PriceList.java:48)
at core.PriceList.compare(PriceList.java:39)
at core.Core.comparePriceList(Core.java:44)
at program.Program.doPriceList(Program.java:345)
e.g.
electronics\quantum computers is fine
electronics\consoles is fine
electronics\microprocessors is fine
a bogus menu item "electronics\Robotics" appears.
electronics\robotics\protocol droids is fine
another electronics\robotics item appears
electronics\Robotic laborers is broken
electronics\bionics\enhanced limbs is fine
electronics\bionics\enhanced organs is broken
... all the rest of bionics is broken.
Also, does anyone know what program will show what system to find e.g. a commerce center? vstrade has vegamap built in, but maybe the real vegamap can do more... I'll try that next if nobody replies.
If vstrade knew where to find things, it could find good trade routes (even complex ones, like buy this here, sell somewhere else and buy something else, sell somewhere else and buy something else...) and show them on the map!
BTW, I have an old laptop next to my desktop, and I run vstrade on it while I play on the desktop. If I had this desktop set up as a multiseat system (two keyboards + two monitors) I could just use the second desktop to run vstrade... I have another system set up that way, but vstrade segfaults on it. (probably the fault of the DRI drivers for the Intel g965 graphics, since they're pretty new.)
It seems that it has problems parsing the master_parts_list.csv it's shipped with. Browsing through cargo, it lists no average price or description for the second or later cargo in a sub-subcategory. When searching in the prices tab with that cargo, the program gets a null pointer exception (and doesn't show any results):
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at core.PriceList.compareItems(PriceList.java:57)
at core.PriceList.compareIt(PriceList.java:48)
at core.PriceList.compare(PriceList.java:39)
at core.Core.comparePriceList(Core.java:44)
at program.Program.doPriceList(Program.java:345)
e.g.
electronics\quantum computers is fine
electronics\consoles is fine
electronics\microprocessors is fine
a bogus menu item "electronics\Robotics" appears.
electronics\robotics\protocol droids is fine
another electronics\robotics item appears
electronics\Robotic laborers is broken
electronics\bionics\enhanced limbs is fine
electronics\bionics\enhanced organs is broken
... all the rest of bionics is broken.
Also, does anyone know what program will show what system to find e.g. a commerce center? vstrade has vegamap built in, but maybe the real vegamap can do more... I'll try that next if nobody replies.
If vstrade knew where to find things, it could find good trade routes (even complex ones, like buy this here, sell somewhere else and buy something else, sell somewhere else and buy something else...) and show them on the map!
BTW, I have an old laptop next to my desktop, and I run vstrade on it while I play on the desktop. If I had this desktop set up as a multiseat system (two keyboards + two monitors) I could just use the second desktop to run vstrade... I have another system set up that way, but vstrade segfaults on it. (probably the fault of the DRI drivers for the Intel g965 graphics, since they're pretty new.)