Mission editor.

A forum for the discussion and development of programs to assist working on or playing with the Vegastrike engine and data sets.
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Darkmage
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Mission editor.

Post by Darkmage »

Ok guys. I've been trying to create a 3d mission editor for the last 6-12 months but some aspects of the 3d code are totally stumping me. I am looking for people who know howto program to get in on this project and help out. Any takers? I'm aiming for an editor similar to Fred from freespace/freespace 2.
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
loki1950
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Re: Mission editor.

Post by loki1950 »

Darkmage wrote:some aspects of the 3d code are totally stumping me.
Could you be a bit more specific if you don't ask the question don't be surprised if the answer doesn't appear :wink:

Enjoy the Choice :)
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Darkmage
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Re: Mission editor.

Post by Darkmage »

well basically I went and tried to write a program based on a 3d modeller someone else started and I've gotten stumped with howto move objects relative to the center of the screen using keyboard input. I was wondering if anyone was interested in either working on this project with me or alternatively modifying the vegastrike engine itself to do the editing. The idea was a drag and drop 3d editor where you could click and place ships on the screen and drag them around setup waypoints/navpoints/spawnpoints etc.
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
loki1950
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Re: Mission editor.

Post by loki1950 »

And it would generate the Python mission scripts for you cool but i don't think that the engine code could handle the drag and drop or dragging in the system ATM so a lot of work would be needed engine side to support it all in C++ but i really don't know so hopefully ace123 or another of the devs will post a comment soon so you at least know what can be done.

Enjoy the Choice :)
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Darkmage
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Re: Mission editor.

Post by Darkmage »

as far as I know. If the engine has been written in ogre, then one of the ogre based guis can be put ingame for the editing tools.
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
loki1950
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Re: Mission editor.

Post by loki1950 »

The game is planning on moving to Ogre 3d but we have not yet :wink: so you might be better of using the testing branch in svn that klauss put together two years ago.So don't expect it to work with the current code as we are still using our own bfxm mesh format not Ogre's .mesh format and we are not using CEGUI for gui yet either but again just our own Python based hack.

Enjoy the Choice :)
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Darkmage
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Re: Mission editor.

Post by Darkmage »

I have solved the 3d movement problem I am now working on more data handling stuff. Things like implementing .bxfm support
If you're interested in helping with mission editor/engine development contact me at jcarthew@gmail.com or irc.freenode.net #vegastrike.
loki1950
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Re: Mission editor.

Post by loki1950 »

You might have a look at pyramids UnitConverter in this thread it's for getting models into the game and there's a model viewing part that launches the game so you can check out textures and mount placement.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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