Ruler Ship

A forum for the discussion and development of programs to assist working on or playing with the Vegastrike engine and data sets.
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pyramid
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Re: Ruler Ship

Post by pyramid »

Nice ship! I particularly like the turret mount :D Oh no, it's the operator cockpit :twisted: The cargo docking bay might be too small for a container :roll: And some greebling would better convey the sense of scale :idea:

Seriously, good work, chuck.
chuck_starchaser
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Post by chuck_starchaser »

Hahaha.
I still need to unwrap it... not sure how...
Fendorin
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Post by Fendorin »

is it serious???
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Post by chuck_starchaser »

Serious for developers/artists; for measuring ships.
Not for players ;-)
pyramid
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Post by pyramid »

Excellent work!

I'm curious how the trip back to Mother Earth will go with it :wink: With this beautiful 1m cabin, I hope I still can stretch my legs (will try diagonal 8)).

*EDIT*
Yeah! 2m diagonal space :!:

But Oh :shock: it has no engines :shock: :!: :?:
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Post by chuck_starchaser »

It uses artificial gravity for propulsion :D

EDIT:
And the hull is made of a single, solid slab of Aeran Sequoia wood; invulnerable...
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Post by chuck_starchaser »

BTW, this is exactly 100 m long (in fact, the 100 m mark is not printed, otherwise I would have had to make it 100.5 m long), but by the same token they are "stackable"; --you could create a km long variant by attaching 9 extra copies of itself as sub-units.
charlieg
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Post by charlieg »

Not to be pedantic but shouldn't it be the 0 mark that isn't printed, whilst the 100 mark is?
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chuck_starchaser
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Post by chuck_starchaser »

You're right. I think I can just shift the texture. It's 4 texels per millimeter, so I could shift the texture 1 texel and that would put half a mark at each end; I think this would be the most intuitive.
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Re: Ruler Ship

Post by JsnMtth »

Reminds me of discovering pixel rulers in kde (gnome now as well) for web development.
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