After updating to 11613 the wormhole animations have disappeared. I assume that's related to the updated bfxm.
I actually don't mind that much as I always found that the spinning wormhole dropped my framerate and it's heaps better exiting the wormholes now, but I assume that this was not the intended result
Wormhole animation has dissapeared
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- Merchant
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Wormhole animation has dissapeared
"beauty is skin deep
but samples with keratin
are just plain ugly"
but samples with keratin
are just plain ugly"
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- ISO Party Member
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- Merchant
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- Joined: Wed Jan 12, 2005 1:02 am
- Location: Hobart, Australia
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- Elite
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Damnation!
I tried removing the specmap from the bfxm to make things smoother - obviously something went wrong, which is odd (all I did is bfxm to xmesh, specmap out, xmesh to bfxm - ie: nothing fancy).
I can't properly test because I'm very very very low on memory right now (my RAM started failing and I had to dig up some old modules to make the computer work again). If anyone can take a look before next week (when I expect to get new modules), please do so.
About the wireframe - I'm lost. Nothing should make the wireframe kill y our framerates after all the things we've tried (antialiasing and shader stuff). If it's not a driver bug, it's an application bug that's eluding me. All I can suggest if the drop is too annoying is to replace the wireframe mesh with something friendlier on your computer.
I tried removing the specmap from the bfxm to make things smoother - obviously something went wrong, which is odd (all I did is bfxm to xmesh, specmap out, xmesh to bfxm - ie: nothing fancy).
I can't properly test because I'm very very very low on memory right now (my RAM started failing and I had to dig up some old modules to make the computer work again). If anyone can take a look before next week (when I expect to get new modules), please do so.
About the wireframe - I'm lost. Nothing should make the wireframe kill y our framerates after all the things we've tried (antialiasing and shader stuff). If it's not a driver bug, it's an application bug that's eluding me. All I can suggest if the drop is too annoying is to replace the wireframe mesh with something friendlier on your computer.
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- Merchant
- Posts: 61
- Joined: Wed Jan 12, 2005 1:02 am
- Location: Hobart, Australia
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- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina