planetring textures borked in present svn

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pheldens
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planetring textures borked in present svn

Post by pheldens »

planetring textures borked in present svn

Don't have a screenshot, but the rubble belts look like solid white rings now.
loki1950
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Post by loki1950 »

@pheldens it has been noticed and screen shots posted :wink: it appears that the new shaders are responsible.

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safemode
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Post by safemode »

I may have "fixed" such issues. please wait while that is verified.
loki1950
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Post by loki1950 »

@safemode rings and planetary textures are back :D :D but i have a new message in the output

Code: Select all

 +++ m/random_encounters.py:315: curmodechange 0 ended
VBO19 Error 1281
the VB109 repeats for about 20 -30 lines.

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ace123
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Post by ace123 »

Does that happen every time?

What happens if you change the "compiled vertex lists" option in VSSetup around, say to "display lists"?
loki1950
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Post by loki1950 »

Does that happen every time?
Yep but it does not seem affect game play
What happens if you change the "compiled vertex lists" option in VSSetup around, say to "display lists"?
will try that and report back 8)

Edit: Display lists cleans the output :D

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ace123
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Post by ace123 »

I'm getting a "VBO19 Error 1281" only when looking at jump points.
Any idea what this might mean?

I'm also seeing random vertexes being a different color (yellow or white) when most of the lines are just green.
rigelan
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Post by rigelan »

I do know that error pops up about 60-70 times a second when it does appear. That's roughly 1.5 per frame on my system. If that gives any indication at all.

VB019 Error 1281 also shows up on the "Space is a harsh mistriss screen"
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